Game panel pokedefense.com ↗

Loading connects to the original game. Keep this panel open to preserve its session while browsing this guide. Guide language changes do not translate the embedded game.

Open original game in a new tab

If the game stays blank or touch controls fail, open the original game directly.

Maps

Cerulean Cape

Data version 164 · Snapshot date 2026-10-22

Plan a placement and compare path coverage

Choose a Pokémon, then click the diagram or enter pixel coordinates. Range follows the selected move, item, weather and eligible water bonus.

Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control.

Interactive source-geometry map Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control. Source-geometry planning diagram only. Original decorations, tile blockers, landmarks and collisions with other placed units are not reproduced. Passing these checks does not establish that the original game’s placementValid would accept this point.

Charizard · X 500, Y 260 · Calculated attack range 150px

Known geometry checks passed; original-game placement is still unverified.

Calculated attack range150px
Visible path length in range658.3 / 3,280px
Nearest path centerline40px
Terrain at the pointLand
Can use waterNo
Visible path length in range
RouteVisible lengthLength in rangeCoverage
Route 11,640px369.1px22.5%
Route 21,640px289.1px17.6%

Position rules checked

Ordinary line: at least 36px from the path centerline. Keep the center at least 18px from the board edge.

Water eligibility follows the collection line’s base type or swimming flag, not just the selected evolution’s attack type. The 20% water range bonus is included only at eligible water points.

Coverage measures centerlines inside the 960×600 board. Shared portions count once per route. This estimates range coverage, not damage, movement or a winning clear.

Source-geometry planning diagram only. Original decorations, tile blockers, landmarks and collisions with other placed units are not reproduced. Passing these checks does not establish that the original game’s placementValid would accept this point.

Geometry: original v164 map and geometry rules.

A planning diagram derived from the source map; obstacle artwork and live enemy movement are not reproduced.

DifficultyMedium
Run money₽650
Lives100
Waves30

Enemies

Poliwag · WaterPsyduck · WaterGoldeen · WaterSpearow · Normal/FlyingStaryu · WaterSlowbro · Water/PsychicKrabby · WaterKingler · WaterGolduck · Water

Story chapters

Team builder & comparison · Guides

Waves · Classic

Wave lineups and HP use the current source rules. Random visitors and Johto special replacements are additional. Classic weather is rolled per run; listed weather choices are not a fixed forecast.

Weather: Clear skies / Rain / Harsh sunlight / Sunset

Wave 1 · 10 Enemies · Wave HP factor 1×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PoliwagWater100.9s24
Wave 2 · 15 Enemies · Wave HP factor 1.1×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PoliwagWater150.7s26
Wave 3 · 16 Enemies · Wave HP factor 1.2×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PsyduckWater100.8s54
GoldeenWater60.9s60
Wave 4 · 12 Enemies · Wave HP factor 1.3×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SpearowNormal / Flying120.6s52
Wave 5 · 20 Enemies · Wave HP factor 1.4×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MagikarpWater81s126
PoliwagWater120.5s34
Wave 6 · 24 Enemies · Wave HP factor 1.5×
EnemiesAttack typesQuantitySpawn intervalEnemy health
StaryuWater140.6s83
GoldeenWater100.6s75
Wave 7 · 24 Enemies · Wave HP factor 1.6×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SlowbroWater / Psychic61.2s192
KrabbyWater80.8s112
SpearowNormal / Flying100.5s64
Wave 8 · 21 Enemies · Wave HP factor 1.7×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GastlyGhost / Poison61.2s111
PoliwagWater150.4s41
Wave 9 · 30 Enemies · Wave HP factor 1.8×
EnemiesAttack typesQuantitySpawn intervalEnemy health
StaryuWater200.4s99
MagikarpWater100.7s162
Wave 10 · 7 Enemies · Wave HP factor 1.9×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SlowbroWater / Psychic61s228
KinglerWater11s1,710
Wave 11 · 31 Enemies · Wave HP factor 2×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SpearowNormal / Flying250.35s80
GastlyGhost / Poison60.9s130
Wave 12 · 30 Enemies · Wave HP factor 2.1×
EnemiesAttack typesQuantitySpawn intervalEnemy health
KrabbyWater150.6s147
MagikarpWater150.5s189
Wave 13 · 45 Enemies · Wave HP factor 2.2×
EnemiesAttack typesQuantitySpawn intervalEnemy health
StaryuWater300.3s121
GoldeenWater150.4s110
Wave 14 · 32 Enemies · Wave HP factor 2.3×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GastlyGhost / Poison120.7s150
PsyduckWater200.35s103
Wave 15 · 31 Enemies · Wave HP factor 2.4×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PoliwagWater300.25s58
GolduckWater11s4,320
Wave 16 · 40 Enemies · Wave HP factor 2.5×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SlowbroWater / Psychic200.6s300
StaryuWater200.35s138
Wave 17 · 13 Enemies · Wave HP factor 2.6×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GastlyGhost / Poison100.6s169
KinglerWater34s2,340
Wave 18 · 62 Enemies · Wave HP factor 2.7×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SpearowNormal / Flying200.3s108
SlowbroWater / Psychic150.5s324
GastlyGhost / Poison120.5s176
MagikarpWater150.4s243
Wave 19 · 34 Enemies · Wave HP factor 2.8×
EnemiesAttack typesQuantitySpawn intervalEnemy health
StaryuWater300.25s154
KinglerWater24s2,520
GolduckWater26s5,040
Wave 20 · 11 Enemies · Wave HP factor 2.9×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GastlyGhost / Poison100.5s189
MewtwoPsychic11s14,500
Wave 21 · 170 Enemies · Wave HP factor 3×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MagikarpWater330.35s270
CuboneGround290.35s225
GastlyGhost / Poison360.35s195
TentacoolWater / Poison360.35s180
MagmarFire360.35s450
Wave 22 · 112 Enemies · Wave HP factor 3.1×
EnemiesAttack typesQuantitySpawn intervalEnemy health
JynxIce / Psychic380.345s295
MagmarFire370.345s465
PonytaFire370.345s217
Wave 23 · 138 Enemies · Wave HP factor 3.2×
EnemiesAttack typesQuantitySpawn intervalEnemy health
JynxIce / Psychic310.34s304
MagmarFire340.34s480
WeedleBug / Poison370.34s128
WeedleBug / Poison360.34s128
Wave 24 · 173 Enemies · Wave HP factor 3.3×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MagikarpWater300.335s297
MagikarpWater380.335s297
CuboneGround370.335s248
PoliwagWater300.335s79
PoliwagWater380.335s79
Wave 25 · 116 Enemies · Wave HP factor 3.4×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SlowbroWater / Psychic390.33s408
GoldeenWater400.33s170
PsyduckWater360.33s153
GengarGhost / Poison14s10,200
Wave 26 · 154 Enemies · Wave HP factor 3.5×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SeelWater410.325s385
PoliwagWater400.325s84
MagikarpWater380.325s315
StaryuWater350.325s193
Wave 27 · 190 Enemies · Wave HP factor 3.6×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GoldeenWater380.32s180
MagmarFire370.32s540
JynxIce / Psychic360.32s342
MagikarpWater370.32s324
TentacoolWater / Poison420.32s216
Wave 28 · 103 Enemies · Wave HP factor 3.7×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SlowbroWater / Psychic340.315s444
VulpixFire340.315s333
SpearowNormal / Flying350.315s148
Wave 29 · 158 Enemies · Wave HP factor 3.8×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MagmarFire390.31s570
PsyduckWater430.31s171
TentacoolWater / Poison410.31s228
PonytaFire350.31s266
Wave 30 · 108 Enemies · Wave HP factor 3.9×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GoldeenWater220.305s195
SpearowNormal / Flying190.305s156
GoldeenWater220.305s195
PonytaFire220.305s273
VoltorbElectric190.305s215
ArticunoIce / Flying15s15,600
ZapdosElectric / Flying15s14,820
MoltresFire / Flying15s14,820
MewtwoPsychic14s19,500