Your first run: hit the threats before they escape→
Start with Story for a supplied team or Classic for your collection. Inspect the next wave before spending run money.
Read guide →Loading connects to the original game. Keep this panel open to preserve its session while browsing this guide. Guide language changes do not translate the embedded game.
Open original game in a new tabIf the game stays blank or touch controls fail, open the original game directly.
From your first placement to the summit: specific answers for the run you are playing.
Start with Story for a supplied team or Classic for your collection. Inspect the next wave before spending run money.
Read guide →Drag or tap to place, move for free between waves, and pause before making precise changes. Customize keyboard bindings in Help.
Read guide →Both modes now last 30 waves. Hardcore adds one-life survival, stronger enemies and no selling, making the whole regional finale essential.
Two regions each contain eight chapters. Follow their supplied teams, reinforcements and actual wave counts instead of borrowing another game's story advice.
Combine compatible damage, Ghost coverage, an armor answer and useful support. Adapt the lineup to your collection and opening budget.
Budget the whole evolution path. A 4★ move can change attack type, utility and form, so compare more than damage per hit.
Items work in Story, Classic, Endless, Hardcore and Sandbox. Challenges and both Tower variants disable them.
A targeting rule cannot bypass hidden Ghosts or immunity. Weather, water and support effects change damage, range or attack intervals under specific conditions.
Ghost sight and attack compatibility are separate checks. Against armor, compare damage per hit and effects that bypass armor.
Draft three Pokémon and clear five ten-wave floors. New climbs randomize draft and cards, with five free rerolls for card choices.
Deep Endless needs sustained damage, compatible control and a growing economy. Milestones, encounter odds and speed unlocks change as you climb.
Match advice to the exact date, team and variant. Johto joins Daily on October 23 and Weekly formats on October 26, 2026.
Choose Kanto or Johto before buying. Rarity odds, owned-line weighting and shiny rules affect your chance of finding a specific line.
There are 26 original-game badges. Several older goals still count Kanto progress even though Johto expands the current collection and map list.
Hideout is a cosmetic room linked to the original Trainer profile. Arrange objects, show badges and visit trainers without changing combat stats.
The original Trainer profile owns game progress and verified scores. This guide's planner saves and local checklist are separate.