Endless builds, coin milestones and encounters
Deep Endless needs sustained damage, compatible control and a growing economy. Milestones, encounter odds and speed unlocks change as you climb.
Endless milestones you can budget around
Compare persistent coins, current visitor odds and the visitor HP cap under one stated difficulty.
| Wave | Poké Coins | Visitor chance per wave | Visitor HP: base 24, easy |
|---|---|---|---|
| 13 | 58 | 0.5% | 24 |
| 30 | 230 | 0.5% | 91 |
| 50 | 650 | 0.6% | 91 |
| 80 | 1,530 | 3.6% | 91 |
| 100 | 2,700 | 5.6% | 91 |
| 125 | 4,090 | 8.1% | 91 |
Try it in this order
- Use the same base HP and difficulty when comparing waves.
- Keep Ghost coverage and an armor answer as ordinary enemies grow.
- Separate persistent coin milestones from money available for in-run purchases.
Visitor HP here uses base 24 and easy difficulty; its scaling caps at wave 30. The chance column is per wave, not the chance of a visit anywhere in the run.
Scale with increasingly durable waves
Endless has no final wave. Increasing enemy durability means a Classic lineup may need different support, damage or control to continue. Held items work here, and Sandbox lets you examine the same item setup at a chosen wave. Bosses never stop completely under stun or sleep; the relevant duration and crawl rules become more favorable deeper into Endless. Preserve damage that can hit the actual boss and bring Ghost sight before duplicating another attacker with the same immunity gap.
Separate persistent rewards from run money
The first ten waves pay 4 coins each, the next ten pay 6 each, and every further ten-wave band adds another 2 per wave. Milestone bonuses at waves 25, 50, 75 and 100 bring the wave-100 total to 2,700 coins before an eligible Amulet Coin adjustment. New runs also receive large ₽ boosts at waves 100, 110 and 120. Use the Endless planner to distinguish these persistent coin rewards from run money available for evolutions and moves.
Catch visitors and reach cosmetic milestones
Wild legendaries can appear from wave 13 at 0.5% per wave. From wave 50, the chance rises by 0.1 percentage point each wave. Their health scaling stops after wave 30, helping later encounters stay catchable; defeat the visitor before it escapes. Current rules unlock 10× speed at wave 80 and Golden Mew's cosmetic appearance at wave 125, without extra stats. Verified current Endless scores and the older Hall of Fame belong to different scoring eras, so compare them accordingly.