Sources & method
Structured facts were extracted from the original game's public version 164 data files and reviewed runtime formulas. Names and reference sprites come from PokeAPI. Numeric planning models disclose their assumptions; recommendations are mechanics-based, not claims of play-tested win rates.
Current source snapshot
164 · 2026-10-22
SHA256 87dcd61b296de6f07d115e21b9e723fae816c62d73041147a4cda9a9d627c758
Source data
- https://pokedefense.com/src/data.js?v=164SHA256 de44d08e9a858e074fca43556b2bce95e67ffe9971e24bce27e458b99245858b
- https://pokedefense.com/src/pokemon.js?v=164SHA256 395f48e4243ecf25496c63cffa082936874e9af2d753c4d125756f1b45ef1c14
- https://pokedefense.com/src/geometry.js?v=164SHA256 c86fe979857ccc9128c70e0be7d3c02a5c8e7ba57cee323da016b6be9b59870b
- https://pokedefense.com/src/maps.js?v=164SHA256 e75a007f635dc68fa65f176cfb24c548963013e0bbf16adae84567d5cce4cbfc
- https://pokedefense.com/src/story.js?v=164SHA256 d16e9c526518f253b807fc01dd65fda8bdd4b8816eb6e4e89e33f8f502c5c1d0
- https://pokedefense.com/src/modes.js?v=164SHA256 98f968cabe5838385d84e3c9f8ce52c0fe8981cdc965d59d48c73a1f322db875
- https://pokedefense.com/src/tower.js?v=164SHA256 7858eb1ebc7e2a6f7da96ab4b15ca7883203f4ba5e2e1c08ad30d6c645817976
- https://pokedefense.com/src/johto.js?v=164SHA256 47be373b8bbb6bd38f1dfa92721864749bc33f4caf5af066f5907377f4ba73cf
- https://pokedefense.com/src/rebalance.js?v=164SHA256 28eba049d56ffb471b27e3a6b205d566f53272a1e5a97c8396b02f35e667ecf0
- https://pokedefense.com/src/items.js?v=164SHA256 84c4c488d7ade07b3c8bf4a01667d9e39efdebc1f846804ada6d91fb09098563
- https://pokedefense.com/src/base.js?v=164SHA256 37514a6c145111969918ee02be6bce5ebbf9d9606f6b896c1aa0ae942159f0b4
- https://pokedefense.com/src/achievements.js?v=164SHA256 aefd8b56bcd3c7813882373af6f0f2a2ee70651e8069510649eeb509e373915c
- https://pokedefense.com/src/patchnotes.js?v=164SHA256 2d6f6d2db4736b3a0a6ac44984844360b97eac06b6709efe0f43f6a15b761e94
- https://pokedefense.com/src/art.js?v=164SHA256 445ec1e3140a5be5be63c4310f58d1a4ed075e0380b709433bd96967bf25ae77
- https://pokedefense.com/src/audio.js?v=164SHA256 982799c4ff42e13b6b244f754dd244024930c333f89d17994aa1862713a3cad8
- https://pokedefense.com/src/game.js?v=164SHA256 286f416797267e40e93b5398319718680e6b92f31fd427d60b16e5b1eec8eefb
Credits
PokeAPI · Name · PokeAPI · sprites
This is a source-based planning model, not a simulation of movement, collisions or a guaranteed winning strategy.
The single-target reference follows the game's displayed stats. Conditional pools, ramping attacks, beams, buffs and other triggers are listed separately. Target estimates apply the selected type, armor and visibility; they do not simulate enemy movement or trigger uptime.
Per-hatch odds include the current collection weights and shiny duplicate protection. The repeated-hatch estimate holds this collection snapshot fixed; actual odds change when your collection changes.
Current rules for new runs; an older saved run may keep earlier rules.