Game panel pokedefense.com ↗

Loading connects to the original game. Keep this panel open to preserve its session while browsing this guide. Guide language changes do not translate the embedded game.

Open original game in a new tab

If the game stays blank or touch controls fail, open the original game directly.

Maps

Burned Tower

Data version 164 · Snapshot date 2026-10-22

Plan a placement and compare path coverage

Choose a Pokémon, then click the diagram or enter pixel coordinates. Range follows the selected move, item, weather and eligible water bonus.

Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control.

Interactive source-geometry map Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control. Source-geometry planning diagram only. Original decorations, tile blockers, landmarks and collisions with other placed units are not reproduced. Passing these checks does not establish that the original game’s placementValid would accept this point.

Charizard · X 460, Y 300 · Calculated attack range 150px

Known geometry checks passed; original-game placement is still unverified.

Calculated attack range150px
Visible path length in range289.1 / 1,960px
Nearest path centerline40px
Terrain at the pointLand
Can use waterNo
Visible path length in range
RouteVisible lengthLength in rangeCoverage
Route 11,960px289.1px14.8%

Position rules checked

Ordinary line: at least 36px from the path centerline. Keep the center at least 18px from the board edge.

Water eligibility follows the collection line’s base type or swimming flag, not just the selected evolution’s attack type. The 20% water range bonus is included only at eligible water points.

Coverage measures centerlines inside the 960×600 board. Shared portions count once per route. This estimates range coverage, not damage, movement or a winning clear.

Source-geometry planning diagram only. Original decorations, tile blockers, landmarks and collisions with other placed units are not reproduced. Passing these checks does not establish that the original game’s placementValid would accept this point.

Geometry: original v164 map and geometry rules.

A planning diagram derived from the source map; obstacle artwork and live enemy movement are not reproduced.

DifficultyHard
Run money₽600
Lives80
Waves30

Enemies

Sentret · NormalHoothoot · Normal/FlyingLedyba · Bug/FlyingSpinarak · Bug/PoisonMareep · ElectricMurkrow · Dark/FlyingWooper · Water/GroundMarill · Water/FairyPhanpy · GroundMisdreavus · GhostQwilfish · Water/PoisonHoundour · Dark/FireElekid · ElectricSwinub · Ice/GroundCorsola · Water/RockSneasel · Dark/IceSlugma · FireMagcargo · Fire/RockLarvitar · Rock/GroundFurret · NormalAriados · Bug/PoisonSteelix · Steel/GroundUrsaring · NormalSuicune · WaterEntei · FireRaikou · ElectricHo-Oh · Fire/FlyingCelebi · Psychic/Grass

Story chapters

Team builder & comparison · Guides

Waves · Classic

Wave lineups and HP use the current source rules. Random visitors and Johto special replacements are additional. Classic weather is rolled per run; listed weather choices are not a fixed forecast.

Weather: Clear skies

Wave 1 · 10 Enemies · Wave HP factor 1.15×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SentretNormal100.9s28
Wave 2 · 15 Enemies · Wave HP factor 1.265×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SentretNormal150.7s30
Wave 3 · 16 Enemies · Wave HP factor 1.38×
EnemiesAttack typesQuantitySpawn intervalEnemy health
LedybaBug / Flying100.8s62
MareepElectric60.9s69
Wave 4 · 12 Enemies · Wave HP factor 1.495×
EnemiesAttack typesQuantitySpawn intervalEnemy health
HoothootNormal / Flying120.6s60
Wave 5 · 20 Enemies · Wave HP factor 1.61×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MarillWater / Fairy81s145
SentretNormal120.5s39
Wave 6 · 24 Enemies · Wave HP factor 1.725×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MurkrowDark / Flying140.6s95
MareepElectric100.6s86
Wave 7 · 24 Enemies · Wave HP factor 1.84×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PhanpyGround61.2s221
WooperWater / Ground80.8s129
HoothootNormal / Flying100.5s74
Wave 8 · 21 Enemies · Wave HP factor 1.955×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MisdreavusGhost61.2s127
SentretNormal150.4s47
Wave 9 · 30 Enemies · Wave HP factor 2.07×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MurkrowDark / Flying200.4s114
MarillWater / Fairy100.7s186
Wave 10 · 7 Enemies · Wave HP factor 2.185×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PhanpyGround61s262
SteelixSteel / Ground11s1,966
Wave 11 · 31 Enemies · Wave HP factor 2.3×
EnemiesAttack typesQuantitySpawn intervalEnemy health
HoothootNormal / Flying250.35s92
MisdreavusGhost60.9s150
Wave 12 · 30 Enemies · Wave HP factor 2.415×
EnemiesAttack typesQuantitySpawn intervalEnemy health
WooperWater / Ground150.6s169
MarillWater / Fairy150.5s217
Wave 13 · 45 Enemies · Wave HP factor 2.53×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MurkrowDark / Flying300.3s139
MareepElectric150.4s126
Wave 14 · 32 Enemies · Wave HP factor 2.645×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MisdreavusGhost120.7s172
LedybaBug / Flying200.35s119
Wave 15 · 31 Enemies · Wave HP factor 2.76×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SentretNormal300.25s66
UrsaringNormal11s4,968
Wave 16 · 40 Enemies · Wave HP factor 2.875×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PhanpyGround200.6s345
MurkrowDark / Flying200.35s158
Wave 17 · 13 Enemies · Wave HP factor 2.99×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MisdreavusGhost100.6s194
SteelixSteel / Ground34s2,691
Wave 18 · 62 Enemies · Wave HP factor 3.105×
EnemiesAttack typesQuantitySpawn intervalEnemy health
HoothootNormal / Flying200.3s124
PhanpyGround150.5s373
MisdreavusGhost120.5s202
MarillWater / Fairy150.4s279
Wave 19 · 34 Enemies · Wave HP factor 3.22×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MurkrowDark / Flying300.25s177
SteelixSteel / Ground24s2,898
UrsaringNormal26s5,796
Wave 20 · 11 Enemies · Wave HP factor 3.335×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MisdreavusGhost100.5s217
Ho-OhFire / Flying11s16,675
Wave 21 · 170 Enemies · Wave HP factor 3.45×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MarillWater / Fairy330.35s311
LarvitarRock / Ground290.35s259
MisdreavusGhost360.35s224
QwilfishWater / Poison360.35s207
MagcargoFire / Rock360.35s518
Wave 22 · 112 Enemies · Wave HP factor 3.565×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SneaselDark / Ice380.345s339
MagcargoFire / Rock370.345s535
HoundourDark / Fire370.345s250
Wave 23 · 138 Enemies · Wave HP factor 3.68×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SneaselDark / Ice310.34s350
MagcargoFire / Rock340.34s552
SpinarakBug / Poison370.34s147
SpinarakBug / Poison360.34s147
Wave 24 · 173 Enemies · Wave HP factor 3.795×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MarillWater / Fairy300.335s342
MarillWater / Fairy380.335s342
LarvitarRock / Ground370.335s285
SentretNormal300.335s91
SentretNormal380.335s91
Wave 25 · 116 Enemies · Wave HP factor 3.91×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PhanpyGround390.33s469
MareepElectric400.33s196
LedybaBug / Flying360.33s176
GengarGhost / Poison14s11,730
Wave 26 · 154 Enemies · Wave HP factor 4.025×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SwinubIce / Ground410.325s443
SentretNormal400.325s97
MarillWater / Fairy380.325s362
MurkrowDark / Flying350.325s221
Wave 27 · 190 Enemies · Wave HP factor 4.14×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MareepElectric380.32s207
MagcargoFire / Rock370.32s621
SneaselDark / Ice360.32s393
MarillWater / Fairy370.32s373
QwilfishWater / Poison420.32s248
Wave 28 · 103 Enemies · Wave HP factor 4.255×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PhanpyGround340.315s511
SlugmaFire340.315s383
HoothootNormal / Flying350.315s170
Wave 29 · 158 Enemies · Wave HP factor 4.37×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MagcargoFire / Rock390.31s656
LedybaBug / Flying430.31s197
QwilfishWater / Poison410.31s262
HoundourDark / Fire350.31s306
Wave 30 · 108 Enemies · Wave HP factor 4.485×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MareepElectric220.305s224
HoothootNormal / Flying190.305s179
MareepElectric220.305s224
HoundourDark / Fire220.305s314
ElekidElectric190.305s247
SuicuneWater15s17,940
RaikouElectric15s17,043
EnteiFire15s17,043
Ho-OhFire / Flying14s22,425