Olivine Coast
Data version 164 · Snapshot date 2026-10-22
Plan a placement and compare path coverage
Choose a Pokémon, then click the diagram or enter pixel coordinates. Range follows the selected move, item, weather and eligible water bonus.
Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control.
Charizard · X 480, Y 300 · Calculated attack range 150px
Known geometry checks passed; original-game placement is still unverified.
Held items are disabled in this mode; the calculated range ignores the selected item.
| Route | Visible length | Length in range | Coverage |
|---|---|---|---|
| Route 1 | 1,400px | 378.4px | 27% |
| Route 2 | 1,240px | 378.4px | 30.5% |
Position rules checked
Ordinary line: at least 36px from the path centerline. Keep the center at least 18px from the board edge.
Water eligibility follows the collection line’s base type or swimming flag, not just the selected evolution’s attack type. The 20% water range bonus is included only at eligible water points.
Coverage measures centerlines inside the 960×600 board. Shared portions count once per route. This estimates range coverage, not damage, movement or a winning clear.
Source-geometry planning diagram only. Original decorations, tile blockers, landmarks and collisions with other placed units are not reproduced. Passing these checks does not establish that the original game’s placementValid would accept this point.
Geometry: original v164 map and geometry rules.A planning diagram derived from the source map; obstacle artwork and live enemy movement are not reproduced.
Enemies
Story chapters
Team builder & comparison · Guides
Waves · Classic
Wave lineups and HP use the current source rules. Random visitors and Johto special replacements are additional. Classic weather is rolled per run; listed weather choices are not a fixed forecast.
Weather: Clear skies
Wave 1 · 10 Enemies · Wave HP factor 1×
| Enemies | Attack types | Quantity | Spawn interval | Enemy health |
|---|---|---|---|---|
| Sentret | Normal | 10 | 0.9s | 24 |
Wave 2 · 15 Enemies · Wave HP factor 1.1×
| Enemies | Attack types | Quantity | Spawn interval | Enemy health |
|---|---|---|---|---|
| Sentret | Normal | 15 | 0.7s | 26 |
Wave 3 · 16 Enemies · Wave HP factor 1.2×
Wave 4 · 12 Enemies · Wave HP factor 1.3×
| Enemies | Attack types | Quantity | Spawn interval | Enemy health |
|---|---|---|---|---|
| Hoothoot | Normal / Flying | 12 | 0.6s | 52 |
Wave 5 · 20 Enemies · Wave HP factor 1.4×
Wave 6 · 24 Enemies · Wave HP factor 1.5×
Wave 7 · 24 Enemies · Wave HP factor 1.6×
Wave 8 · 21 Enemies · Wave HP factor 1.7×
| Enemies | Attack types | Quantity | Spawn interval | Enemy health |
|---|---|---|---|---|
| Misdreavus | Ghost | 6 | 1.2s | 111 |
| Sentret | Normal | 15 | 0.4s | 41 |
Wave 9 · 30 Enemies · Wave HP factor 1.8×
Wave 10 · 7 Enemies · Wave HP factor 1.9×
Wave 11 · 31 Enemies · Wave HP factor 2×
| Enemies | Attack types | Quantity | Spawn interval | Enemy health |
|---|---|---|---|---|
| Hoothoot | Normal / Flying | 25 | 0.35s | 80 |
| Misdreavus | Ghost | 6 | 0.9s | 130 |
Wave 12 · 30 Enemies · Wave HP factor 2.1×
Wave 13 · 45 Enemies · Wave HP factor 2.2×
Wave 14 · 32 Enemies · Wave HP factor 2.3×
| Enemies | Attack types | Quantity | Spawn interval | Enemy health |
|---|---|---|---|---|
| Misdreavus | Ghost | 12 | 0.7s | 150 |
| Ledyba | Bug / Flying | 20 | 0.35s | 103 |
Wave 15 · 31 Enemies · Wave HP factor 2.4×
Wave 16 · 40 Enemies · Wave HP factor 2.5×
Wave 17 · 13 Enemies · Wave HP factor 2.6×
| Enemies | Attack types | Quantity | Spawn interval | Enemy health |
|---|---|---|---|---|
| Misdreavus | Ghost | 10 | 0.6s | 169 |
| Steelix | Steel / Ground | 3 | 4s | 2,340 |
Wave 18 · 62 Enemies · Wave HP factor 2.7×
| Enemies | Attack types | Quantity | Spawn interval | Enemy health |
|---|---|---|---|---|
| Hoothoot | Normal / Flying | 20 | 0.3s | 108 |
| Phanpy | Ground | 15 | 0.5s | 324 |
| Misdreavus | Ghost | 12 | 0.5s | 176 |
| Marill | Water / Fairy | 15 | 0.4s | 243 |
Wave 19 · 34 Enemies · Wave HP factor 2.8×
Wave 20 · 11 Enemies · Wave HP factor 2.9×
| Enemies | Attack types | Quantity | Spawn interval | Enemy health |
|---|---|---|---|---|
| Misdreavus | Ghost | 10 | 0.5s | 189 |
| Ho-Oh | Fire / Flying | 1 | 1s | 14,500 |
Wave 21 · 170 Enemies · Wave HP factor 3×
| Enemies | Attack types | Quantity | Spawn interval | Enemy health |
|---|---|---|---|---|
| Marill | Water / Fairy | 33 | 0.35s | 270 |
| Larvitar | Rock / Ground | 29 | 0.35s | 225 |
| Misdreavus | Ghost | 36 | 0.35s | 195 |
| Qwilfish | Water / Poison | 36 | 0.35s | 180 |
| Magcargo | Fire / Rock | 36 | 0.35s | 450 |