Game panel pokedefense.com ↗

Loading connects to the original game. Keep this panel open to preserve its session while browsing this guide. Guide language changes do not translate the embedded game.

Open original game in a new tab

If the game stays blank or touch controls fail, open the original game directly.

Maps

Route 29

Data version 164 · Snapshot date 2026-10-22

Plan a placement and compare path coverage

Choose a Pokémon, then click the diagram or enter pixel coordinates. Range follows the selected move, item, weather and eligible water bonus.

Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control.

Interactive source-geometry map Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control. Source-geometry planning diagram only. Original decorations, tile blockers, landmarks and collisions with other placed units are not reproduced. Passing these checks does not establish that the original game’s placementValid would accept this point.

Charizard · X 460, Y 300 · Calculated attack range 150px

Known geometry checks passed; original-game placement is still unverified.

Calculated attack range150px
Visible path length in range314.6 / 1,800px
Nearest path centerline40px
Terrain at the pointLand
Can use waterNo
Visible path length in range
RouteVisible lengthLength in rangeCoverage
Route 11,800px314.6px17.5%

Position rules checked

Ordinary line: at least 36px from the path centerline. Keep the center at least 18px from the board edge.

Water eligibility follows the collection line’s base type or swimming flag, not just the selected evolution’s attack type. The 20% water range bonus is included only at eligible water points.

Coverage measures centerlines inside the 960×600 board. Shared portions count once per route. This estimates range coverage, not damage, movement or a winning clear.

Source-geometry planning diagram only. Original decorations, tile blockers, landmarks and collisions with other placed units are not reproduced. Passing these checks does not establish that the original game’s placementValid would accept this point.

Geometry: original v164 map and geometry rules.

A planning diagram derived from the source map; obstacle artwork and live enemy movement are not reproduced.

DifficultyEasy
Run money₽700
Lives120
Waves30

Enemies

Sentret · NormalHoothoot · Normal/FlyingLedyba · Bug/FlyingSpinarak · Bug/PoisonMareep · ElectricMurkrow · Dark/FlyingWooper · Water/GroundMarill · Water/FairyPhanpy · GroundMisdreavus · GhostQwilfish · Water/PoisonHoundour · Dark/FireElekid · ElectricSwinub · Ice/GroundCorsola · Water/RockSneasel · Dark/IceSlugma · FireMagcargo · Fire/RockLarvitar · Rock/GroundFurret · NormalAriados · Bug/PoisonSteelix · Steel/GroundUrsaring · NormalSuicune · WaterEntei · FireRaikou · ElectricHo-Oh · Fire/FlyingCelebi · Psychic/Grass

Story chapters

Team builder & comparison · Guides

Waves · Classic

Wave lineups and HP use the current source rules. Random visitors and Johto special replacements are additional. Classic weather is rolled per run; listed weather choices are not a fixed forecast.

Weather: Clear skies

Wave 1 · 10 Enemies · Wave HP factor 0.9×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SentretNormal100.9s22
Wave 2 · 15 Enemies · Wave HP factor 0.99×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SentretNormal150.7s24
Wave 3 · 16 Enemies · Wave HP factor 1.08×
EnemiesAttack typesQuantitySpawn intervalEnemy health
LedybaBug / Flying100.8s49
MareepElectric60.9s54
Wave 4 · 12 Enemies · Wave HP factor 1.17×
EnemiesAttack typesQuantitySpawn intervalEnemy health
HoothootNormal / Flying120.6s47
Wave 5 · 20 Enemies · Wave HP factor 1.26×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MarillWater / Fairy81s113
SentretNormal120.5s30
Wave 6 · 24 Enemies · Wave HP factor 1.35×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MurkrowDark / Flying140.6s74
MareepElectric100.6s68
Wave 7 · 24 Enemies · Wave HP factor 1.44×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PhanpyGround61.2s173
WooperWater / Ground80.8s101
HoothootNormal / Flying100.5s58
Wave 8 · 21 Enemies · Wave HP factor 1.53×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MisdreavusGhost61.2s99
SentretNormal150.4s37
Wave 9 · 30 Enemies · Wave HP factor 1.62×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MurkrowDark / Flying200.4s89
MarillWater / Fairy100.7s146
Wave 10 · 7 Enemies · Wave HP factor 1.71×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PhanpyGround61s205
SteelixSteel / Ground11s1,539
Wave 11 · 31 Enemies · Wave HP factor 1.8×
EnemiesAttack typesQuantitySpawn intervalEnemy health
HoothootNormal / Flying250.35s72
MisdreavusGhost60.9s117
Wave 12 · 30 Enemies · Wave HP factor 1.89×
EnemiesAttack typesQuantitySpawn intervalEnemy health
WooperWater / Ground150.6s132
MarillWater / Fairy150.5s170
Wave 13 · 45 Enemies · Wave HP factor 1.98×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MurkrowDark / Flying300.3s109
MareepElectric150.4s99
Wave 14 · 32 Enemies · Wave HP factor 2.07×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MisdreavusGhost120.7s135
LedybaBug / Flying200.35s93
Wave 15 · 31 Enemies · Wave HP factor 2.16×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SentretNormal300.25s52
UrsaringNormal11s3,888
Wave 16 · 40 Enemies · Wave HP factor 2.25×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PhanpyGround200.6s270
MurkrowDark / Flying200.35s124
Wave 17 · 13 Enemies · Wave HP factor 2.34×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MisdreavusGhost100.6s152
SteelixSteel / Ground34s2,106
Wave 18 · 62 Enemies · Wave HP factor 2.43×
EnemiesAttack typesQuantitySpawn intervalEnemy health
HoothootNormal / Flying200.3s97
PhanpyGround150.5s292
MisdreavusGhost120.5s158
MarillWater / Fairy150.4s219
Wave 19 · 34 Enemies · Wave HP factor 2.52×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MurkrowDark / Flying300.25s139
SteelixSteel / Ground24s2,268
UrsaringNormal26s4,536
Wave 20 · 11 Enemies · Wave HP factor 2.61×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MisdreavusGhost100.5s170
Ho-OhFire / Flying11s13,050
Wave 21 · 170 Enemies · Wave HP factor 2.7×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MarillWater / Fairy330.35s243
LarvitarRock / Ground290.35s203
MisdreavusGhost360.35s176
QwilfishWater / Poison360.35s162
MagcargoFire / Rock360.35s405
Wave 22 · 112 Enemies · Wave HP factor 2.79×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SneaselDark / Ice380.345s265
MagcargoFire / Rock370.345s419
HoundourDark / Fire370.345s195
Wave 23 · 138 Enemies · Wave HP factor 2.88×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SneaselDark / Ice310.34s274
MagcargoFire / Rock340.34s432
SpinarakBug / Poison370.34s115
SpinarakBug / Poison360.34s115
Wave 24 · 173 Enemies · Wave HP factor 2.97×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MarillWater / Fairy300.335s267
MarillWater / Fairy380.335s267
LarvitarRock / Ground370.335s223
SentretNormal300.335s71
SentretNormal380.335s71
Wave 25 · 116 Enemies · Wave HP factor 3.06×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PhanpyGround390.33s367
MareepElectric400.33s153
LedybaBug / Flying360.33s138
GengarGhost / Poison14s9,180
Wave 26 · 154 Enemies · Wave HP factor 3.15×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SwinubIce / Ground410.325s347
SentretNormal400.325s76
MarillWater / Fairy380.325s284
MurkrowDark / Flying350.325s173
Wave 27 · 190 Enemies · Wave HP factor 3.24×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MareepElectric380.32s162
MagcargoFire / Rock370.32s486
SneaselDark / Ice360.32s308
MarillWater / Fairy370.32s292
QwilfishWater / Poison420.32s194
Wave 28 · 103 Enemies · Wave HP factor 3.33×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PhanpyGround340.315s400
SlugmaFire340.315s300
HoothootNormal / Flying350.315s133
Wave 29 · 158 Enemies · Wave HP factor 3.42×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MagcargoFire / Rock390.31s513
LedybaBug / Flying430.31s154
QwilfishWater / Poison410.31s205
HoundourDark / Fire350.31s239
Wave 30 · 108 Enemies · Wave HP factor 3.51×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MareepElectric220.305s176
HoothootNormal / Flying190.305s140
MareepElectric220.305s176
HoundourDark / Fire220.305s246
ElekidElectric190.305s193
SuicuneWater15s14,040
RaikouElectric15s13,338
EnteiFire15s13,338
Ho-OhFire / Flying14s17,550