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Maps

Victory Road

Data version 164 · Snapshot date 2026-10-22

Plan a placement and compare path coverage

Choose a Pokémon, then click the diagram or enter pixel coordinates. Range follows the selected move, item, weather and eligible water bonus.

Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control.

Interactive source-geometry map Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control. Source-geometry planning diagram only. Original decorations, tile blockers, landmarks and collisions with other placed units are not reproduced. Passing these checks does not establish that the original game’s placementValid would accept this point.

Charizard · X 480, Y 300 · Calculated attack range 150px

Known geometry checks passed; original-game placement is still unverified.

Calculated attack range150px
Visible path length in range275 / 1,520px
Nearest path centerline60px
Terrain at the pointLand
Can use waterNo
Visible path length in range
RouteVisible lengthLength in rangeCoverage
Route 11,520px275px18.1%

Position rules checked

Ordinary line: at least 36px from the path centerline. Keep the center at least 18px from the board edge.

Water eligibility follows the collection line’s base type or swimming flag, not just the selected evolution’s attack type. The 20% water range bonus is included only at eligible water points.

Coverage measures centerlines inside the 960×600 board. Shared portions count once per route. This estimates range coverage, not damage, movement or a winning clear.

Source-geometry planning diagram only. Original decorations, tile blockers, landmarks and collisions with other placed units are not reproduced. Passing these checks does not establish that the original game’s placementValid would accept this point.

Geometry: original v164 map and geometry rules.

A planning diagram derived from the source map; obstacle artwork and live enemy movement are not reproduced.

DifficultyHard
Run money₽600
Lives80
Waves30

Enemies

Machop · FightingGeodude · Rock/GroundMankey · FightingGolbat · Poison/FlyingGraveler · Rock/GroundSandslash · GroundMachoke · Fighting

Story chapters

Team builder & comparison · Guides

Waves · Classic

Wave lineups and HP use the current source rules. Random visitors and Johto special replacements are additional. Classic weather is rolled per run; listed weather choices are not a fixed forecast.

Weather: Clear skies / Sandstorm / Harsh sunlight

Wave 1 · 10 Enemies · Wave HP factor 1.15×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MachopFighting100.9s28
Wave 2 · 15 Enemies · Wave HP factor 1.265×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MachopFighting150.7s30
Wave 3 · 16 Enemies · Wave HP factor 1.38×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GeodudeRock / Ground100.8s62
MankeyFighting60.9s69
Wave 4 · 12 Enemies · Wave HP factor 1.495×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GolbatPoison / Flying120.6s60
Wave 5 · 20 Enemies · Wave HP factor 1.61×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GravelerRock / Ground81s145
MachopFighting120.5s39
Wave 6 · 24 Enemies · Wave HP factor 1.725×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ZubatPoison / Flying140.6s95
MankeyFighting100.6s86
Wave 7 · 24 Enemies · Wave HP factor 1.84×
EnemiesAttack typesQuantitySpawn intervalEnemy health
RhyhornGround / Rock61.2s221
SandslashGround80.8s129
GolbatPoison / Flying100.5s74
Wave 8 · 21 Enemies · Wave HP factor 1.955×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GastlyGhost / Poison61.2s127
MachopFighting150.4s47
Wave 9 · 30 Enemies · Wave HP factor 2.07×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ZubatPoison / Flying200.4s114
GravelerRock / Ground100.7s186
Wave 10 · 7 Enemies · Wave HP factor 2.185×
EnemiesAttack typesQuantitySpawn intervalEnemy health
RhyhornGround / Rock61s262
OnixRock / Ground11s1,966
Wave 11 · 31 Enemies · Wave HP factor 2.3×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GolbatPoison / Flying250.35s92
GastlyGhost / Poison60.9s150
Wave 12 · 30 Enemies · Wave HP factor 2.415×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SandslashGround150.6s169
GravelerRock / Ground150.5s217
Wave 13 · 45 Enemies · Wave HP factor 2.53×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ZubatPoison / Flying300.3s139
MankeyFighting150.4s126
Wave 14 · 32 Enemies · Wave HP factor 2.645×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GastlyGhost / Poison120.7s172
GeodudeRock / Ground200.35s119
Wave 15 · 31 Enemies · Wave HP factor 2.76×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MachopFighting300.25s66
MachokeFighting11s4,968
Wave 16 · 40 Enemies · Wave HP factor 2.875×
EnemiesAttack typesQuantitySpawn intervalEnemy health
RhyhornGround / Rock200.6s345
ZubatPoison / Flying200.35s158
Wave 17 · 13 Enemies · Wave HP factor 2.99×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GastlyGhost / Poison100.6s194
OnixRock / Ground34s2,691
Wave 18 · 62 Enemies · Wave HP factor 3.105×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GolbatPoison / Flying200.3s124
RhyhornGround / Rock150.5s373
GastlyGhost / Poison120.5s202
GravelerRock / Ground150.4s279
Wave 19 · 34 Enemies · Wave HP factor 3.22×
EnemiesAttack typesQuantitySpawn intervalEnemy health
ZubatPoison / Flying300.25s177
OnixRock / Ground24s2,898
MachokeFighting26s5,796
Wave 20 · 11 Enemies · Wave HP factor 3.335×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GastlyGhost / Poison100.5s217
MewtwoPsychic11s16,675
Wave 21 · 170 Enemies · Wave HP factor 3.45×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GravelerRock / Ground330.35s311
CuboneGround290.35s259
GastlyGhost / Poison360.35s224
TentacoolWater / Poison360.35s207
MagmarFire360.35s518
Wave 22 · 112 Enemies · Wave HP factor 3.565×
EnemiesAttack typesQuantitySpawn intervalEnemy health
JynxIce / Psychic380.345s339
MagmarFire370.345s535
PonytaFire370.345s250
Wave 23 · 138 Enemies · Wave HP factor 3.68×
EnemiesAttack typesQuantitySpawn intervalEnemy health
JynxIce / Psychic310.34s350
MagmarFire340.34s552
WeedleBug / Poison370.34s147
WeedleBug / Poison360.34s147
Wave 24 · 173 Enemies · Wave HP factor 3.795×
EnemiesAttack typesQuantitySpawn intervalEnemy health
GravelerRock / Ground300.335s342
GravelerRock / Ground380.335s342
CuboneGround370.335s285
MachopFighting300.335s91
MachopFighting380.335s91
Wave 25 · 116 Enemies · Wave HP factor 3.91×
EnemiesAttack typesQuantitySpawn intervalEnemy health
RhyhornGround / Rock390.33s469
MankeyFighting400.33s196
GeodudeRock / Ground360.33s176
GengarGhost / Poison14s11,730
Wave 26 · 154 Enemies · Wave HP factor 4.025×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SeelWater410.325s443
MachopFighting400.325s97
GravelerRock / Ground380.325s362
ZubatPoison / Flying350.325s221
Wave 27 · 190 Enemies · Wave HP factor 4.14×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MankeyFighting380.32s207
MagmarFire370.32s621
JynxIce / Psychic360.32s393
GravelerRock / Ground370.32s373
TentacoolWater / Poison420.32s248
Wave 28 · 103 Enemies · Wave HP factor 4.255×
EnemiesAttack typesQuantitySpawn intervalEnemy health
RhyhornGround / Rock340.315s511
VulpixFire340.315s383
GolbatPoison / Flying350.315s170
Wave 29 · 158 Enemies · Wave HP factor 4.37×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MagmarFire390.31s656
GeodudeRock / Ground430.31s197
TentacoolWater / Poison410.31s262
PonytaFire350.31s306
Wave 30 · 108 Enemies · Wave HP factor 4.485×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MankeyFighting220.305s224
GolbatPoison / Flying190.305s179
MankeyFighting220.305s224
PonytaFire220.305s314
VoltorbElectric190.305s247
ArticunoIce / Flying15s17,940
ZapdosElectric / Flying15s17,043
MoltresFire / Flying15s17,043
MewtwoPsychic14s22,425