Game modes
Pick the kind of run you want: progression, a 30-wave defense, a long climb, a dated challenge or a free experiment.
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Challenges
Date-specific quizzes, silhouettes, a four-Pokémon puzzle and Daily/Weekly battles. Check the supplied team, UTC reset and once-period rewards; held items and shiny damage are disabled.
Story
Play eight Kanto and eight Johto chapters with region-specific starters and reinforcements. Story Team earns progression rewards; My Pokémon is free play.
Classic
Choose your collection team and one of 16 maps, then clear all 30 waves. Starting resources depend on map difficulty; held items are allowed.
Endless
Survive increasingly durable waves, earn milestone coins and catch wild legendary visitors. Held items work; 10× speed unlocks at wave 80.
Hardcore
Clear 30 waves with one life, stronger enemies and no selling or Replace. Held items and free between-wave movement remain useful.
Battle Tower
Draft three Pokémon and climb five ten-wave floors. Weekly uses a shared pool and conditions, but new drafts/cards vary per climb. Five card rerolls; no held items or shiny damage.
Sandbox
Test builds with unlimited run money and lives, including held items. Start at a chosen wave and jump between waves; no rewards or replacement of your saved run.
Game data · Data version 164 · Snapshot date 2026-10-22