Game panel pokedefense.com ↗

Loading connects to the original game. Keep this panel open to preserve its session while browsing this guide. Guide language changes do not translate the embedded game.

Open original game in a new tab

If the game stays blank or touch controls fail, open the original game directly.

Maps

Ice Path

Data version 164 · Snapshot date 2026-10-22

Plan a placement and compare path coverage

Choose a Pokémon, then click the diagram or enter pixel coordinates. Range follows the selected move, item, weather and eligible water bonus.

Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control.

Interactive source-geometry map Click to set a position. When the diagram is focused, arrow keys move 10px; hold Shift for 1px. Numeric X/Y fields provide the same control. Source-geometry planning diagram only. Original decorations, tile blockers, landmarks and collisions with other placed units are not reproduced. Passing these checks does not establish that the original game’s placementValid would accept this point.

Charizard · X 500, Y 300 · Calculated attack range 150px

Known geometry checks passed; original-game placement is still unverified.

Calculated attack range150px
Visible path length in range469.1 / 3,160px
Nearest path centerline40px
Terrain at the pointLand
Can use waterNo
Visible path length in range
RouteVisible lengthLength in rangeCoverage
Route 13,160px469.1px14.8%

Position rules checked

Ordinary line: at least 36px from the path centerline. Keep the center at least 18px from the board edge.

Water eligibility follows the collection line’s base type or swimming flag, not just the selected evolution’s attack type. The 20% water range bonus is included only at eligible water points.

Coverage measures centerlines inside the 960×600 board. Shared portions count once per route. This estimates range coverage, not damage, movement or a winning clear.

Source-geometry planning diagram only. Original decorations, tile blockers, landmarks and collisions with other placed units are not reproduced. Passing these checks does not establish that the original game’s placementValid would accept this point.

Geometry: original v164 map and geometry rules.

A planning diagram derived from the source map; obstacle artwork and live enemy movement are not reproduced.

DifficultyMedium
Run money₽650
Lives100
Waves30

Enemies

Sentret · NormalHoothoot · Normal/FlyingLedyba · Bug/FlyingSpinarak · Bug/PoisonMareep · ElectricMurkrow · Dark/FlyingWooper · Water/GroundMarill · Water/FairyPhanpy · GroundMisdreavus · GhostQwilfish · Water/PoisonHoundour · Dark/FireElekid · ElectricSwinub · Ice/GroundCorsola · Water/RockSneasel · Dark/IceSlugma · FireMagcargo · Fire/RockLarvitar · Rock/GroundFurret · NormalAriados · Bug/PoisonSteelix · Steel/GroundUrsaring · NormalSuicune · WaterEntei · FireRaikou · ElectricHo-Oh · Fire/FlyingCelebi · Psychic/Grass

Story chapters

Team builder & comparison · Guides

Waves · Classic

Wave lineups and HP use the current source rules. Random visitors and Johto special replacements are additional. Classic weather is rolled per run; listed weather choices are not a fixed forecast.

Weather: Clear skies

Wave 1 · 10 Enemies · Wave HP factor 1×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SentretNormal100.9s24
Wave 2 · 15 Enemies · Wave HP factor 1.1×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SentretNormal150.7s26
Wave 3 · 16 Enemies · Wave HP factor 1.2×
EnemiesAttack typesQuantitySpawn intervalEnemy health
LedybaBug / Flying100.8s54
MareepElectric60.9s60
Wave 4 · 12 Enemies · Wave HP factor 1.3×
EnemiesAttack typesQuantitySpawn intervalEnemy health
HoothootNormal / Flying120.6s52
Wave 5 · 20 Enemies · Wave HP factor 1.4×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MarillWater / Fairy81s126
SentretNormal120.5s34
Wave 6 · 24 Enemies · Wave HP factor 1.5×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MurkrowDark / Flying140.6s83
MareepElectric100.6s75
Wave 7 · 24 Enemies · Wave HP factor 1.6×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PhanpyGround61.2s192
WooperWater / Ground80.8s112
HoothootNormal / Flying100.5s64
Wave 8 · 21 Enemies · Wave HP factor 1.7×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MisdreavusGhost61.2s111
SentretNormal150.4s41
Wave 9 · 30 Enemies · Wave HP factor 1.8×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MurkrowDark / Flying200.4s99
MarillWater / Fairy100.7s162
Wave 10 · 7 Enemies · Wave HP factor 1.9×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PhanpyGround61s228
SteelixSteel / Ground11s1,710
Wave 11 · 31 Enemies · Wave HP factor 2×
EnemiesAttack typesQuantitySpawn intervalEnemy health
HoothootNormal / Flying250.35s80
MisdreavusGhost60.9s130
Wave 12 · 30 Enemies · Wave HP factor 2.1×
EnemiesAttack typesQuantitySpawn intervalEnemy health
WooperWater / Ground150.6s147
MarillWater / Fairy150.5s189
Wave 13 · 45 Enemies · Wave HP factor 2.2×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MurkrowDark / Flying300.3s121
MareepElectric150.4s110
Wave 14 · 32 Enemies · Wave HP factor 2.3×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MisdreavusGhost120.7s150
LedybaBug / Flying200.35s103
Wave 15 · 31 Enemies · Wave HP factor 2.4×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SentretNormal300.25s58
UrsaringNormal11s4,320
Wave 16 · 40 Enemies · Wave HP factor 2.5×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PhanpyGround200.6s300
MurkrowDark / Flying200.35s138
Wave 17 · 13 Enemies · Wave HP factor 2.6×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MisdreavusGhost100.6s169
SteelixSteel / Ground34s2,340
Wave 18 · 62 Enemies · Wave HP factor 2.7×
EnemiesAttack typesQuantitySpawn intervalEnemy health
HoothootNormal / Flying200.3s108
PhanpyGround150.5s324
MisdreavusGhost120.5s176
MarillWater / Fairy150.4s243
Wave 19 · 34 Enemies · Wave HP factor 2.8×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MurkrowDark / Flying300.25s154
SteelixSteel / Ground24s2,520
UrsaringNormal26s5,040
Wave 20 · 11 Enemies · Wave HP factor 2.9×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MisdreavusGhost100.5s189
Ho-OhFire / Flying11s14,500
Wave 21 · 170 Enemies · Wave HP factor 3×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MarillWater / Fairy330.35s270
LarvitarRock / Ground290.35s225
MisdreavusGhost360.35s195
QwilfishWater / Poison360.35s180
MagcargoFire / Rock360.35s450
Wave 22 · 112 Enemies · Wave HP factor 3.1×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SneaselDark / Ice380.345s295
MagcargoFire / Rock370.345s465
HoundourDark / Fire370.345s217
Wave 23 · 138 Enemies · Wave HP factor 3.2×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SneaselDark / Ice310.34s304
MagcargoFire / Rock340.34s480
SpinarakBug / Poison370.34s128
SpinarakBug / Poison360.34s128
Wave 24 · 173 Enemies · Wave HP factor 3.3×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MarillWater / Fairy300.335s297
MarillWater / Fairy380.335s297
LarvitarRock / Ground370.335s248
SentretNormal300.335s79
SentretNormal380.335s79
Wave 25 · 116 Enemies · Wave HP factor 3.4×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PhanpyGround390.33s408
MareepElectric400.33s170
LedybaBug / Flying360.33s153
GengarGhost / Poison14s10,200
Wave 26 · 154 Enemies · Wave HP factor 3.5×
EnemiesAttack typesQuantitySpawn intervalEnemy health
SwinubIce / Ground410.325s385
SentretNormal400.325s84
MarillWater / Fairy380.325s315
MurkrowDark / Flying350.325s193
Wave 27 · 190 Enemies · Wave HP factor 3.6×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MareepElectric380.32s180
MagcargoFire / Rock370.32s540
SneaselDark / Ice360.32s342
MarillWater / Fairy370.32s324
QwilfishWater / Poison420.32s216
Wave 28 · 103 Enemies · Wave HP factor 3.7×
EnemiesAttack typesQuantitySpawn intervalEnemy health
PhanpyGround340.315s444
SlugmaFire340.315s333
HoothootNormal / Flying350.315s148
Wave 29 · 158 Enemies · Wave HP factor 3.8×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MagcargoFire / Rock390.31s570
LedybaBug / Flying430.31s171
QwilfishWater / Poison410.31s228
HoundourDark / Fire350.31s266
Wave 30 · 108 Enemies · Wave HP factor 3.9×
EnemiesAttack typesQuantitySpawn intervalEnemy health
MareepElectric220.305s195
HoothootNormal / Flying190.305s156
MareepElectric220.305s195
HoundourDark / Fire220.305s273
ElekidElectric190.305s215
SuicuneWater15s15,600
RaikouElectric15s14,820
EnteiFire15s14,820
Ho-OhFire / Flying14s19,500