Blizzard · Articuno
Blizzard · Data version 164 · Snapshot date 2026-10-22
₽3,150Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 28 | 67 |
| Single-target DPS | 43.08 | 103.08 |
| Range | 120px | 120px |
| Seconds per attack | 0.65s | 0.65s |
| Total placement and evolution cost | ₽1,550 | ₽4,700 |
| Attack type | Ice | Ice |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Hits every enemy in range | — | ✓ |
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Hits every enemy in range
- ✓
- Hit-damage multiplier
- 2.4
- Movement-speed reduction (fraction)
- 0.5
- Slow duration (s)
- 2
Result
- Damage per hit
- 67
- Attack range (px)
- 120
- Seconds between attacks
- 0.65
- Movement-speed reduction (fraction)
- 0.5
- Slow duration (s)
- 2
- Attack or effect type
- Ice
- Can detect hidden Ghost enemies
- —
- Hits every enemy in range
- ✓
Conditional effects
Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.
Each attack hits every eligible enemy inside the attacker's range. This is local area damage, not a map-wide attack. Overlap the range with a long or crowded section of route, while checking that the attack type can actually hurt the incoming enemies.