Leaf Storm · Celebi
Leaf Storm · Data version 164 · Snapshot date 2026-10-22
₽3,150Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 26 | 65 |
| Single-target DPS | 37.14 | 92.86 |
| Range | 120px | 120px |
| Seconds per attack | 0.7s | 0.7s |
| Total placement and evolution cost | ₽1,550 | ₽4,700 |
| Attack type | Grass | Grass |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Path rewind or time reversal / Trigger interval (s) | — | 6 |
| Path rewind or time reversal / Distance along the path (px) | — | 110 |
| Path rewind or time reversal / Boss condition | — | 70 |
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Other choices for this Pokémon
Full battle details
Conditional effects
- Hit-damage multiplier
- 2.5
- Path rewind or time reversal › Trigger interval (s)
- 6
- Path rewind or time reversal › Distance along the path (px)
- 110
- Path rewind or time reversal › Boss condition
- 70
Result
- Damage per hit
- 65
- Attack range (px)
- 120
- Seconds between attacks
- 0.7
- Nearby attack-interval reduction (fraction)
- 0.16
- Support radius (px)
- 140
- Ignores attack-type matchups
- ✓
- Attack or effect type
- Grass
- Can detect hidden Ghost enemies
- —
- Path rewind or time reversal › Trigger interval (s)
- 6
- Path rewind or time reversal › Distance along the path (px)
- 110
- Path rewind or time reversal › Boss condition
- 70
Conditional effects
Speed auras shorten attack intervals; damage support raises hit damage. Keep recipients inside the support radius. Each category uses only the strongest nearby teammate, does not stack with copies, and does not affect its own source. An interval reduction is not the same percentage as extra attacks per second.
Ignore-types attacks bypass normal matchup multipliers, while a fixed-multiplier effect supplies the selected move's fixed damage multiplier. Read the actual fields rather than assigning this property to every move in the line. Neither effect grants Ghost sight or changes attack range, so visibility and positioning remain separate requirements.
Ordinary knockback and time rewind send enemies backward along the path instead of removing them. Regular knockback has a cumulative limit, while the relevant boss push is allowed only once per boss. Use the extra path time to deal damage; repeated push attempts are not a permanent boss lock.