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Leaf Storm · Celebi
Signature moves

Leaf Storm · Celebi

Leaf Storm · Data version 164 · Snapshot date 2026-10-22

CelebiCelebi
Grass

₽3,150Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit2665
Single-target DPS37.1492.86
Range120px120px
Seconds per attack0.7s0.7s
Total placement and evolution cost₽1,550₽4,700
Attack typeGrassGrass

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Path rewind or time reversal / Trigger interval (s)—6
Path rewind or time reversal / Distance along the path (px)—110
Path rewind or time reversal / Boss condition—70

Budget the full build

Celebi₽1,550
Leaf Storm+₽3,150₽4,700

Other choices for this Pokémon

Full battle details

Conditional effects

Hit-damage multiplier
2.5
Path rewind or time reversal › Trigger interval (s)
6
Path rewind or time reversal › Distance along the path (px)
110
Path rewind or time reversal › Boss condition
70

Result

Damage per hit
65
Attack range (px)
120
Seconds between attacks
0.7
Nearby attack-interval reduction (fraction)
0.16
Support radius (px)
140
Ignores attack-type matchups
✓
Attack or effect type
Grass
Can detect hidden Ghost enemies
—
Path rewind or time reversal › Trigger interval (s)
6
Path rewind or time reversal › Distance along the path (px)
110
Path rewind or time reversal › Boss condition
70

Conditional effects

Speed auras shorten attack intervals; damage support raises hit damage. Keep recipients inside the support radius. Each category uses only the strongest nearby teammate, does not stack with copies, and does not affect its own source. An interval reduction is not the same percentage as extra attacks per second.

Ignore-types attacks bypass normal matchup multipliers, while a fixed-multiplier effect supplies the selected move's fixed damage multiplier. Read the actual fields rather than assigning this property to every move in the line. Neither effect grants Ghost sight or changes attack range, so visibility and positioning remain separate requirements.

Ordinary knockback and time rewind send enemies backward along the path instead of removing them. Regular knockback has a cumulative limit, while the relevant boss push is allowed only once per boss. Use the extra path time to deal damage; repeated push attempts are not a permanent boss lock.