Overheat · Charizard
Overheat · Data version 164 · Snapshot date 2026-10-22
₽1,000Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 30 | 39 |
| Single-target DPS | 50 | 65 |
| Range | 150px | 150px |
| Seconds per attack | 0.6s | 0.6s |
| Total placement and evolution cost | ₽1,250 | ₽2,250 |
| Attack type | Fire | Fire |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Incoming-damage vulnerability effect / Attack or effect type | — | Fire |
| Incoming-damage vulnerability effect / Amount | — | 10% |
| Incoming-damage vulnerability effect / Duration (s) | — | 1.5 |
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Attack or effect type
- Fire
- Incoming-damage vulnerability effect › Attack or effect type
- Fire
- Incoming-damage vulnerability effect › Amount
- 0.1
- Incoming-damage vulnerability effect › Duration (s)
- 1.5
- Hit-damage multiplier
- 1.3
Result
- Purchase or upgrade cost
- 750
- Damage per hit
- 39
- Attack range (px)
- 150
- Seconds between attacks
- 0.6
- Splash radius (px)
- 45
- Secondary splash damage multiplier
- 0.5
- Attack or effect type
- Fire
- Can detect hidden Ghost enemies
- —
- Incoming-damage vulnerability effect › Attack or effect type
- Fire
- Incoming-damage vulnerability effect › Amount
- 0.1
- Incoming-damage vulnerability effect › Duration (s)
- 1.5
Conditional effects
A projectile damages enemies around its impact point, rather than every enemy in the attacker's range. Secondary victims may take the separate splash multiplier shown in the table. Place it near bends or crowded stretches so several enemies share the blast area.
Successful hits can make enemies take more damage of a specified type, or from all types. Repeated effects of the same category do not simply stack; type-specific and all-type vulnerability can combine. Check the duration and keep applying temporary effects. Hydro Pump's permanent Suicune debuff is distinct from its armor break.