Rising Voltage · Lanturn
Rising Voltage · Data version 164 · Snapshot date 2026-10-22
₽1,100Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 24 | 24 |
| Single-target DPS | 36.92 | 36.92 |
| Range | 140px | 140px |
| Seconds per attack | 0.65s | 0.65s |
| Total placement and evolution cost | ₽1,150 | ₽2,250 |
| Attack type | Electric | Electric |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Maximum chain targets | 5 | 1 |
| Incoming-damage vulnerability effect / Attack or effect type | — | Electric |
| Incoming-damage vulnerability effect / Amount | — | 10% |
| Incoming-damage vulnerability effect / Duration (s) | — | 1.5 |
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Maximum chain targets
- 1
- Attack or effect type
- Electric
- Incoming-damage vulnerability effect › Attack or effect type
- Electric
- Incoming-damage vulnerability effect › Amount
- 0.1
- Incoming-damage vulnerability effect › Duration (s)
- 1.5
Result
- Damage per hit
- 24
- Attack range (px)
- 140
- Seconds between attacks
- 0.65
- Maximum chain targets
- 1
- Purchase or upgrade cost
- 875
- Attack or effect type
- Electric
- Can detect hidden Ghost enemies
- —
- Incoming-damage vulnerability effect › Attack or effect type
- Electric
- Incoming-damage vulnerability effect › Amount
- 0.1
- Incoming-damage vulnerability effect › Duration (s)
- 1.5
Conditional effects
The first hit jumps between nearby eligible enemies, with damage weakening on each jump. A chain cannot repeatedly bounce through the same enemy. It benefits from tightly packed groups; the listed target limit is not that many full-strength hits against one boss.
Successful hits can make enemies take more damage of a specified type, or from all types. Repeated effects of the same category do not simply stack; type-specific and all-type vulnerability can combine. Check the duration and keep applying temporary effects. Hydro Pump's permanent Suicune debuff is distinct from its armor break.