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Sacred Fire · Entei
Signature moves

Sacred Fire · Entei

Sacred Fire · Data version 164 · Snapshot date 2026-10-22

EnteiEntei
Fire

₽3,150Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit3672
Single-target DPS95200
Range125px125px
Seconds per attack0.6s0.6s
Total placement and evolution cost₽1,550₽4,700
Attack typeFireFire

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Burn or poison damage per second3580
Burn or poison duration (s)34
Burn spreading on enemy defeat—✓
Pool created by a hit / Effect radius (px)—30
Pool created by a hit / Damage per second—35
Pool created by a hit / Duration (s)—3
Pool created by a hit / Additional incoming-damage fraction—0.1
Pool created by a hit / Trigger interval (s)—0.5

Budget the full build

Entei₽1,550
Sacred Fire+₽3,150₽4,700

Other choices for this Pokémon

Full battle details

Conditional effects

Hit-damage multiplier
2
Burn or poison damage per second
80
Burn or poison duration (s)
4
Burn spreading on enemy defeat
✓
Pool created by a hit › Effect radius (px)
30
Pool created by a hit › Damage per second
35
Pool created by a hit › Duration (s)
3
Pool created by a hit › Additional incoming-damage fraction
0.1
Pool created by a hit › Trigger interval (s)
0.5

Result

Damage per hit
72
Attack range (px)
125
Seconds between attacks
0.6
Burn or poison damage per second
80
Burn or poison duration (s)
4
Attack or effect type
Fire
Can detect hidden Ghost enemies
—
Burn spreading on enemy defeat
✓
Pool created by a hit › Effect radius (px)
30
Pool created by a hit › Damage per second
35
Pool created by a hit › Duration (s)
3
Pool created by a hit › Additional incoming-damage fraction
0.1
Pool created by a hit › Trigger interval (s)
0.5

Conditional effects

Burn and poison begin after a compatible hit and then tick over their duration. Their ticks bypass armor without applying the ordinary hit's type multiplier again. Overlapping burns use the stronger active damage rather than simply adding together. Keep the target in reach if the effect needs refreshing.

Successful hits can leave temporary pools beneath targets, subject to a separate creation interval. Pools damage enemies standing inside and may increase incoming damage of their type. Their damage bypasses armor but still follows type matchups; repeated rapid hits do not necessarily create another pool each time.