Sacred Fire · Entei
Sacred Fire · Data version 164 · Snapshot date 2026-10-22
₽3,150Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 36 | 72 |
| Single-target DPS | 95 | 200 |
| Range | 125px | 125px |
| Seconds per attack | 0.6s | 0.6s |
| Total placement and evolution cost | ₽1,550 | ₽4,700 |
| Attack type | Fire | Fire |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Burn or poison damage per second | 35 | 80 |
| Burn or poison duration (s) | 3 | 4 |
| Burn spreading on enemy defeat | — | ✓ |
| Pool created by a hit / Effect radius (px) | — | 30 |
| Pool created by a hit / Damage per second | — | 35 |
| Pool created by a hit / Duration (s) | — | 3 |
| Pool created by a hit / Additional incoming-damage fraction | — | 0.1 |
| Pool created by a hit / Trigger interval (s) | — | 0.5 |
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Other choices for this Pokémon
Full battle details
Conditional effects
- Hit-damage multiplier
- 2
- Burn or poison damage per second
- 80
- Burn or poison duration (s)
- 4
- Burn spreading on enemy defeat
- ✓
- Pool created by a hit › Effect radius (px)
- 30
- Pool created by a hit › Damage per second
- 35
- Pool created by a hit › Duration (s)
- 3
- Pool created by a hit › Additional incoming-damage fraction
- 0.1
- Pool created by a hit › Trigger interval (s)
- 0.5
Result
- Damage per hit
- 72
- Attack range (px)
- 125
- Seconds between attacks
- 0.6
- Burn or poison damage per second
- 80
- Burn or poison duration (s)
- 4
- Attack or effect type
- Fire
- Can detect hidden Ghost enemies
- —
- Burn spreading on enemy defeat
- ✓
- Pool created by a hit › Effect radius (px)
- 30
- Pool created by a hit › Damage per second
- 35
- Pool created by a hit › Duration (s)
- 3
- Pool created by a hit › Additional incoming-damage fraction
- 0.1
- Pool created by a hit › Trigger interval (s)
- 0.5
Conditional effects
Burn and poison begin after a compatible hit and then tick over their duration. Their ticks bypass armor without applying the ordinary hit's type multiplier again. Overlapping burns use the stronger active damage rather than simply adding together. Keep the target in reach if the effect needs refreshing.
Successful hits can leave temporary pools beneath targets, subject to a separate creation interval. Pools damage enemies standing inside and may increase incoming damage of their type. Their damage bypasses armor but still follows type matchups; repeated rapid hits do not necessarily create another pool each time.