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Draco Meteor · Kingdra
Signature moves

Draco Meteor · Kingdra

Draco Meteor · Data version 164 · Snapshot date 2026-10-22

KingdraKingdra
Dragon

₽2,250Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit3556
Single-target DPS38.8962.22
Range115px115px
Seconds per attack0.9s0.9s
Total placement and evolution cost₽1,100₽3,350
Attack typeDragonDragon

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Splash radius (px)6085
Repeated ground strikes / Effect radius (px)—45
Repeated ground strikes / Damage per second—35
Repeated ground strikes / Duration (s)—3
Repeated ground strikes / Trigger interval (s)—3
Repeated ground strikes / Ground-strike impact multiplier—1.5

Budget the full build

Kingdra₽1,100
Draco Meteor+₽2,250₽3,350

Other choices for this Pokémon

Full battle details

Conditional effects

Hit-damage multiplier
1.6
Splash radius (px)
85
Attack or effect type
Dragon
Repeated ground strikes › Effect radius (px)
45
Repeated ground strikes › Damage per second
35
Repeated ground strikes › Duration (s)
3
Repeated ground strikes › Trigger interval (s)
3
Repeated ground strikes › Ground-strike impact multiplier
1.5

Result

Damage per hit
56
Attack range (px)
115
Seconds between attacks
0.9
Splash radius (px)
85
Secondary splash damage multiplier
0.6
Attack or effect type
Dragon
Can detect hidden Ghost enemies
—
Repeated ground strikes › Effect radius (px)
45
Repeated ground strikes › Damage per second
35
Repeated ground strikes › Duration (s)
3
Repeated ground strikes › Trigger interval (s)
3
Repeated ground strikes › Ground-strike impact multiplier
1.5

Conditional effects

A projectile damages enemies around its impact point, rather than every enemy in the attacker's range. Secondary victims may take the separate splash multiplier shown in the table. Place it near bends or crowded stretches so several enemies share the blast area.

While enemies are nearby, periodic strikes land on random path points within range. They can apply an impact hit and leave a ground pool according to the listed fields. They do not automatically land on the current target; useful path coverage matters more than assuming every strike connects.