Draco Meteor · Kingdra
Draco Meteor · Data version 164 · Snapshot date 2026-10-22
₽2,250Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 35 | 56 |
| Single-target DPS | 38.89 | 62.22 |
| Range | 115px | 115px |
| Seconds per attack | 0.9s | 0.9s |
| Total placement and evolution cost | ₽1,100 | ₽3,350 |
| Attack type | Dragon | Dragon |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Splash radius (px) | 60 | 85 |
| Repeated ground strikes / Effect radius (px) | — | 45 |
| Repeated ground strikes / Damage per second | — | 35 |
| Repeated ground strikes / Duration (s) | — | 3 |
| Repeated ground strikes / Trigger interval (s) | — | 3 |
| Repeated ground strikes / Ground-strike impact multiplier | — | 1.5 |
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Other choices for this Pokémon
Full battle details
Conditional effects
- Hit-damage multiplier
- 1.6
- Splash radius (px)
- 85
- Attack or effect type
- Dragon
- Repeated ground strikes › Effect radius (px)
- 45
- Repeated ground strikes › Damage per second
- 35
- Repeated ground strikes › Duration (s)
- 3
- Repeated ground strikes › Trigger interval (s)
- 3
- Repeated ground strikes › Ground-strike impact multiplier
- 1.5
Result
- Damage per hit
- 56
- Attack range (px)
- 115
- Seconds between attacks
- 0.9
- Splash radius (px)
- 85
- Secondary splash damage multiplier
- 0.6
- Attack or effect type
- Dragon
- Can detect hidden Ghost enemies
- —
- Repeated ground strikes › Effect radius (px)
- 45
- Repeated ground strikes › Damage per second
- 35
- Repeated ground strikes › Duration (s)
- 3
- Repeated ground strikes › Trigger interval (s)
- 3
- Repeated ground strikes › Ground-strike impact multiplier
- 1.5
Conditional effects
A projectile damages enemies around its impact point, rather than every enemy in the attacker's range. Secondary victims may take the separate splash multiplier shown in the table. Place it near bends or crowded stretches so several enemies share the blast area.
While enemies are nearby, periodic strikes land on random path points within range. They can apply an impact hit and leave a ground pool according to the listed fields. They do not automatically land on the current target; useful path coverage matters more than assuming every strike connects.