Crunch · Tyranitar
Crunch · Data version 164 · Snapshot date 2026-10-22
₽2,000Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 40 | 68 |
| Single-target DPS | 50 | 85 |
| Range | 105px | 105px |
| Seconds per attack | 0.8s | 0.8s |
| Total placement and evolution cost | ₽2,850 | ₽4,850 |
| Attack type | Rock | Dark |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Stun chance per hit | — | 0.2 |
| Stun duration (s) | — | 0.7 |
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Stun chance per hit
- 0.2
- Stun duration (s)
- 0.7
- Attack or effect type
- Dark
- Hit-damage multiplier
- 1.55
Result
- Damage per hit
- 68
- Attack range (px)
- 105
- Seconds between attacks
- 0.8
- Hits every enemy in range
- ✓
- Purchase or upgrade cost
- 1,600
- Attack or effect type
- Dark
- Can detect hidden Ghost enemies
- —
- Stun chance per hit
- 0.2
- Stun duration (s)
- 0.7
Conditional effects
Each attack hits every eligible enemy inside the attacker's range. This is local area damage, not a map-wide attack. Overlap the range with a long or crowded section of route, while checking that the attack type can actually hurt the incoming enemies.
Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.