Dynamic Punch · Machamp
Dynamic Punch · Data version 164 · Snapshot date 2026-10-22
₽1,000Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 32 | 51 |
| Single-target DPS | 106.67 | 170 |
| Range | 105px | 105px |
| Seconds per attack | 0.3s | 0.3s |
| Total placement and evolution cost | ₽1,500 | ₽2,500 |
| Attack type | Fighting | Fighting |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Stun duration (s) | — | 0.6 |
| Stun chance per hit | — | 0.25 |
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Hit-damage multiplier
- 1.6
- Stun duration (s)
- 0.6
- Stun chance per hit
- 0.25
Result
- Purchase or upgrade cost
- 850
- Damage per hit
- 51
- Attack range (px)
- 105
- Seconds between attacks
- 0.3
- Simultaneous attack targets
- 2
- Attack or effect type
- Fighting
- Can detect hidden Ghost enemies
- —
- Stun duration (s)
- 0.6
- Stun chance per hit
- 0.25
Conditional effects
An attack selects several distinct eligible enemies at once. The target count does not multiply damage against a lone enemy. Use it where multiple enemies remain in range, and inspect each target's immunity and visibility rather than treating the whole volley as guaranteed damage.
Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.