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Rising Voltage · Ampharos
Signature moves

Rising Voltage · Ampharos

Rising Voltage · Data version 164 · Snapshot date 2026-10-22

AmpharosAmpharos
Electric

₽1,100Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit2426
Single-target DPS36.9240
Range140px140px
Seconds per attack0.65s0.65s
Total placement and evolution cost₽1,575₽2,675
Attack typeElectricElectric

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Maximum chain targets51
Simultaneous attack targets—2
Incoming-damage vulnerability effect / Attack or effect type—Electric
Incoming-damage vulnerability effect / Amount—10%
Incoming-damage vulnerability effect / Duration (s)—1.5

Budget the full build

Mareep₽275Flaaffy₽700Ampharos₽1,575
Rising Voltage+₽1,100₽2,675

Other choices for this Pokémon

Full battle details

Conditional effects

Maximum chain targets
1
Simultaneous attack targets
2
Attack or effect type
Electric
Incoming-damage vulnerability effect › Attack or effect type
Electric
Incoming-damage vulnerability effect › Amount
0.1
Incoming-damage vulnerability effect › Duration (s)
1.5

Result

Damage per hit
26
Attack range (px)
140
Seconds between attacks
0.65
Maximum chain targets
1
Purchase or upgrade cost
875
Attack or effect type
Electric
Can detect hidden Ghost enemies
—
Simultaneous attack targets
2
Incoming-damage vulnerability effect › Attack or effect type
Electric
Incoming-damage vulnerability effect › Amount
0.1
Incoming-damage vulnerability effect › Duration (s)
1.5

Conditional effects

The first hit jumps between nearby eligible enemies, with damage weakening on each jump. A chain cannot repeatedly bounce through the same enemy. It benefits from tightly packed groups; the listed target limit is not that many full-strength hits against one boss.

An attack selects several distinct eligible enemies at once. The target count does not multiply damage against a lone enemy. Use it where multiple enemies remain in range, and inspect each target's immunity and visibility rather than treating the whole volley as guaranteed damage.

Successful hits can make enemies take more damage of a specified type, or from all types. Repeated effects of the same category do not simply stack; type-specific and all-type vulnerability can combine. Check the duration and keep applying temporary effects. Hydro Pump's permanent Suicune debuff is distinct from its armor break.