Rising Voltage · Ampharos
Rising Voltage · Data version 164 · Snapshot date 2026-10-22
₽1,100Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 24 | 26 |
| Single-target DPS | 36.92 | 40 |
| Range | 140px | 140px |
| Seconds per attack | 0.65s | 0.65s |
| Total placement and evolution cost | ₽1,575 | ₽2,675 |
| Attack type | Electric | Electric |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Maximum chain targets | 5 | 1 |
| Simultaneous attack targets | — | 2 |
| Incoming-damage vulnerability effect / Attack or effect type | — | Electric |
| Incoming-damage vulnerability effect / Amount | — | 10% |
| Incoming-damage vulnerability effect / Duration (s) | — | 1.5 |
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Maximum chain targets
- 1
- Simultaneous attack targets
- 2
- Attack or effect type
- Electric
- Incoming-damage vulnerability effect › Attack or effect type
- Electric
- Incoming-damage vulnerability effect › Amount
- 0.1
- Incoming-damage vulnerability effect › Duration (s)
- 1.5
Result
- Damage per hit
- 26
- Attack range (px)
- 140
- Seconds between attacks
- 0.65
- Maximum chain targets
- 1
- Purchase or upgrade cost
- 875
- Attack or effect type
- Electric
- Can detect hidden Ghost enemies
- —
- Simultaneous attack targets
- 2
- Incoming-damage vulnerability effect › Attack or effect type
- Electric
- Incoming-damage vulnerability effect › Amount
- 0.1
- Incoming-damage vulnerability effect › Duration (s)
- 1.5
Conditional effects
The first hit jumps between nearby eligible enemies, with damage weakening on each jump. A chain cannot repeatedly bounce through the same enemy. It benefits from tightly packed groups; the listed target limit is not that many full-strength hits against one boss.
An attack selects several distinct eligible enemies at once. The target count does not multiply damage against a lone enemy. Use it where multiple enemies remain in range, and inspect each target's immunity and visibility rather than treating the whole volley as guaranteed damage.
Successful hits can make enemies take more damage of a specified type, or from all types. Repeated effects of the same category do not simply stack; type-specific and all-type vulnerability can combine. Check the duration and keep applying temporary effects. Hydro Pump's permanent Suicune debuff is distinct from its armor break.