Fire Spin · Moltres
Fire Spin · Data version 164 · Snapshot date 2026-10-22
₽2,800Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 36 | 47 |
| Single-target DPS | 95 | 168.33 |
| Range | 125px | 125px |
| Seconds per attack | 0.6s | 0.6s |
| Total placement and evolution cost | ₽1,550 | ₽4,350 |
| Attack type | Fire | Fire |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Burn or poison damage per second | 35 | 90 |
| Burn or poison duration (s) | 3 | 4 |
| Hits every enemy in range | — | ✓ |
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Hits every enemy in range
- ✓
- Hit-damage multiplier
- 1.3
- Burn or poison damage per second
- 90
- Burn or poison duration (s)
- 4
Result
- Damage per hit
- 47
- Attack range (px)
- 125
- Seconds between attacks
- 0.6
- Burn or poison damage per second
- 90
- Burn or poison duration (s)
- 4
- Attack or effect type
- Fire
- Can detect hidden Ghost enemies
- —
- Hits every enemy in range
- ✓
Conditional effects
Burn and poison begin after a compatible hit and then tick over their duration. Their ticks bypass armor without applying the ordinary hit's type multiplier again. Overlapping burns use the stronger active damage rather than simply adding together. Keep the target in reach if the effect needs refreshing.
Each attack hits every eligible enemy inside the attacker's range. This is local area damage, not a map-wide attack. Overlap the range with a long or crowded section of route, while checking that the attack type can actually hurt the incoming enemies.