Game panel pokedefense.com ↗

Loading connects to the original game. Keep this panel open to preserve its session while browsing this guide. Guide language changes do not translate the embedded game.

Open original game in a new tab

If the game stays blank or touch controls fail, open the original game directly.

Rollout · Donphan
Signature moves

Rollout · Donphan

Rollout · Data version 164 · Snapshot date 2026-10-22

DonphanDonphan
Ground

₽800Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit3131
Single-target DPS38.7538.75
Range105px105px
Seconds per attack0.8s0.8s
Total placement and evolution cost₽850₽1,650
Attack typeGroundGround

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Stun chance per hit—0.2
Stun duration (s)—0.7

Budget the full build

Phanpy₽200Donphan₽850
Rollout+₽800₽1,650

Other choices for this Pokémon

Full battle details

Conditional effects

Stun chance per hit
0.2
Stun duration (s)
0.7

Result

Damage per hit
31
Attack range (px)
105
Seconds between attacks
0.8
Hits every enemy in range
✓
Purchase or upgrade cost
650
Attack or effect type
Ground
Can detect hidden Ghost enemies
—
Stun chance per hit
0.2
Stun duration (s)
0.7

Conditional effects

Each attack hits every eligible enemy inside the attacker's range. This is local area damage, not a map-wide attack. Overlap the range with a long or crowded section of route, while checking that the attack type can actually hurt the incoming enemies.

Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.