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Hydro Pump · Golduck
Signature moves

Hydro Pump · Golduck

Hydro Pump · Data version 164 · Snapshot date 2026-10-22

GolduckGolduck
Water

₽1,000Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit2044
Single-target DPS33.3373.33
Range130px170px
Seconds per attack0.6s0.6s
Total placement and evolution cost₽775₽1,775
Attack typeWaterWater

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Splash radius (px)—50
Secondary splash damage multiplier—0.5

Budget the full build

Psyduck₽225Golduck₽775
Hydro Pump+₽1,000₽1,775

Other choices for this Pokémon

Full battle details

Conditional effects

Hit-damage multiplier
2.2
Added attack range (px)
40
Splash radius (px)
50
Secondary splash damage multiplier
0.5

Result

Purchase or upgrade cost
550
Damage per hit
44
Attack range (px)
170
Seconds between attacks
0.6
Stun duration (s)
0.7
Stun chance per hit
0.15
Attack or effect type
Water
Can detect hidden Ghost enemies
—
Splash radius (px)
50
Secondary splash damage multiplier
0.5

Conditional effects

Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.

A projectile damages enemies around its impact point, rather than every enemy in the attacker's range. Secondary victims may take the separate splash multiplier shown in the table. Place it near bends or crowded stretches so several enemies share the blast area.