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Bullet Punch · Scizor
Signature moves

Bullet Punch · Scizor

Bullet Punch · Data version 164 · Snapshot date 2026-10-22

ScizorScizor
Steel

₽2,250Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit3664
Single-target DPS120213.33
Range105px105px
Seconds per attack0.3s0.3s
Total placement and evolution cost₽1,100₽3,350
Attack typeSteelSteel

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Simultaneous attack targets24
Stun duration (s)—0.6
Stun chance per hit—0.25

Budget the full build

Scizor₽1,100
Bullet Punch+₽2,250₽3,350

Other choices for this Pokémon

Full battle details

Conditional effects

Hit-damage multiplier
1.6
Stun duration (s)
0.6
Stun chance per hit
0.25
Simultaneous attack targets
4

Result

Damage per hit
64
Attack range (px)
105
Seconds between attacks
0.3
Simultaneous attack targets
4
Attack or effect type
Steel
Can detect hidden Ghost enemies
—
Stun duration (s)
0.6
Stun chance per hit
0.25

Conditional effects

An attack selects several distinct eligible enemies at once. The target count does not multiply damage against a lone enemy. Use it where multiple enemies remain in range, and inspect each target's immunity and visibility rather than treating the whole volley as guaranteed damage.

Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.