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Surf · Dewgong
Signature moves

Surf · Dewgong

Surf · Data version 164 · Snapshot date 2026-10-22

DewgongDewgong
Water

₽1,000Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit1616
Single-target DPS2020
Range130px130px
Seconds per attack0.8s0.8s
Total placement and evolution cost₽450₽1,450
Attack typeWaterWater

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Movement-speed reduction (fraction)0.350.5
Slow duration (s)1.52
Hits every enemy in range—✓

Budget the full build

Seel₽275Dewgong₽450
Surf+₽1,000₽1,450

Other choices for this Pokémon

Full battle details

Conditional effects

Hits every enemy in range
✓
Movement-speed reduction (fraction)
0.5
Slow duration (s)
2

Result

Damage per hit
16
Attack range (px)
130
Seconds between attacks
0.8
Splash radius (px)
35
Secondary splash damage multiplier
0.6
Movement-speed reduction (fraction)
0.5
Slow duration (s)
2
Purchase or upgrade cost
175
Attack or effect type
Water
Can detect hidden Ghost enemies
—
Hits every enemy in range
✓

Conditional effects

A projectile damages enemies around its impact point, rather than every enemy in the attacker's range. Secondary victims may take the separate splash multiplier shown in the table. Place it near bends or crowded stretches so several enemies share the blast area.

Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.

Each attack hits every eligible enemy inside the attacker's range. This is local area damage, not a map-wide attack. Overlap the range with a long or crowded section of route, while checking that the attack type can actually hurt the incoming enemies.