Calm Mind · Slowking
Calm Mind · Data version 164 · Snapshot date 2026-10-22
₽1,600Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 18 | 18 |
| Single-target DPS | 25.71 | 25.71 |
| Range | 120px | 120px |
| Seconds per attack | 0.7s | 0.7s |
| Total placement and evolution cost | ₽875 | ₽2,475 |
| Attack type | Psychic | Psychic |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Nearby attack-interval reduction (fraction) | — | 0.2 |
| Support radius (px) | — | 160 |
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Nearby attack-interval reduction (fraction)
- 0.2
- Support radius (px)
- 160
Result
- Damage per hit
- 18
- Attack range (px)
- 120
- Seconds between attacks
- 0.7
- Incoming-damage vulnerability effect › Attack or effect type
- Psychic
- Incoming-damage vulnerability effect › Amount
- 0.1
- Incoming-damage vulnerability effect › Duration (s)
- 1.5
- Attack or effect type
- Psychic
- Can detect hidden Ghost enemies
- —
- Nearby attack-interval reduction (fraction)
- 0.2
- Support radius (px)
- 160
Conditional effects
Successful hits can make enemies take more damage of a specified type, or from all types. Repeated effects of the same category do not simply stack; type-specific and all-type vulnerability can combine. Check the duration and keep applying temporary effects. Hydro Pump's permanent Suicune debuff is distinct from its armor break.
Speed auras shorten attack intervals; damage support raises hit damage. Keep recipients inside the support radius. Each category uses only the strongest nearby teammate, does not stack with copies, and does not affect its own source. An interval reduction is not the same percentage as extra attacks per second.