Thunder Wave · Starmie
Thunder Wave · Data version 164 · Snapshot date 2026-10-22
₽1,100Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 24 | 29 |
| Single-target DPS | 36.92 | 44.62 |
| Range | 140px | 140px |
| Seconds per attack | 0.65s | 0.65s |
| Total placement and evolution cost | ₽1,150 | ₽2,250 |
| Attack type | Water | Water |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Movement-speed reduction (fraction) | — | 0.6 |
| Slow duration (s) | — | 1.5 |
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Movement-speed reduction (fraction)
- 0.6
- Slow duration (s)
- 1.5
- Hit-damage multiplier
- 1.1
Result
- Damage per hit
- 29
- Attack range (px)
- 140
- Seconds between attacks
- 0.65
- Maximum chain targets
- 5
- Purchase or upgrade cost
- 875
- Attack or effect type
- Water
- Can detect hidden Ghost enemies
- —
- Movement-speed reduction (fraction)
- 0.6
- Slow duration (s)
- 1.5
Conditional effects
The first hit jumps between nearby eligible enemies, with damage weakening on each jump. A chain cannot repeatedly bounce through the same enemy. It benefits from tightly packed groups; the listed target limit is not that many full-strength hits against one boss.
Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.