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Thunder Wave · Starmie
Signature moves

Thunder Wave · Starmie

Thunder Wave · Data version 164 · Snapshot date 2026-10-22

StarmieStarmie
Water

₽1,100Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit2429
Single-target DPS36.9244.62
Range140px140px
Seconds per attack0.65s0.65s
Total placement and evolution cost₽1,150₽2,250
Attack typeWaterWater

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Movement-speed reduction (fraction)—0.6
Slow duration (s)—1.5

Budget the full build

Staryu₽275Starmie₽1,150
Thunder Wave+₽1,100₽2,250

Other choices for this Pokémon

Full battle details

Conditional effects

Movement-speed reduction (fraction)
0.6
Slow duration (s)
1.5
Hit-damage multiplier
1.1

Result

Damage per hit
29
Attack range (px)
140
Seconds between attacks
0.65
Maximum chain targets
5
Purchase or upgrade cost
875
Attack or effect type
Water
Can detect hidden Ghost enemies
—
Movement-speed reduction (fraction)
0.6
Slow duration (s)
1.5

Conditional effects

The first hit jumps between nearby eligible enemies, with damage weakening on each jump. A chain cannot repeatedly bounce through the same enemy. It benefits from tightly packed groups; the listed target limit is not that many full-strength hits against one boss.

Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.