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PokéDefense / Story chapters

Story chapters

Choose a region and chapter. See its starting resources, supplied starters and the actual threats in its waves.

16Total entries
16
Kanto · Chapter 1Kanto

First Steps

Route 1
Run money
₽600
Lives
100
Waves
12
Starter choices
3

Choose Charmander for the Caterpie waves, or retain your selected Squirtle or Bulbasaur and let the supplied Pikachu line cover Pidgey. With ₽600, buy an affordable opening near overlapping path sections and save toward evolution instead of spending everything on copies.

CharmanderSquirtleBulbasaur
Full entry
Kanto · Chapter 2Kanto

Into the Woods

Viridian Forest
Run money
₽700
Lives
100
Waves
15
Starter choices
3

Your earlier starter and Pikachu line remain available; Eevee and Meowth are new. If you chose Charmander, its Fire attacks suit Caterpie and Weedle. Otherwise plan Eevee toward Flareon while your starter handles the opening; the full branch costs ₽700.

CharmanderSquirtleBulbasaur
Full entry
Kanto · Chapter 3Kanto

Moonlit Caverns

Mt. Moon
Run money
₽750
Lives
100
Waves
15
Starter choices
3

Keep your earlier team and add Gastly before the hidden Ghosts of wave 5. Geodude answers the opening Zubat with Rock attacks; Squirtle or the already unlocked Eevee-to-Vaporeon branch provides Water coverage for Sandshrew, Rhyhorn and Onix.

CharmanderSquirtleBulbasaur
Full entry
Kanto · Chapter 4Kanto

Storm at the Cape

Cerulean Cape
Run money
₽950
Lives
100
Waves
15
Starter choices
3

Abra, Lapras and the other two starters join your cumulative roster, so your original starter choice no longer limits Water or Grass access. Open against Magikarp with the Pikachu line, keep Gastly ready for wave 4, and cover both incoming routes.

CharmanderSquirtleBulbasaur
Full entry
Kanto · Chapter 5Kanto

The Final Climb

Victory Road
Run money
₽900
Lives
100
Waves
20
Starter choices
3

This chapter lasts 20 waves, not 15. Your earlier roster remains and the Igglybuff/Jigglypuff line adds sleep support. Start with affordable mixed coverage, retain Gastly revelation, and budget upgrades beyond the Onix at wave 10 instead of treating that boss as the finish.

CharmanderSquirtleBulbasaur
Full entry
Kanto · Chapter 6Kanto

Frozen Echoes

Seafoam Islands
Run money
₽900
Lives
100
Waves
15
Starter choices
3

Dratini is newly available, but its expensive evolution should not replace an affordable opening against Seel and Shellder. Keep the Pikachu line for Water targets and prepare Geodude’s Rock line for Articuno; your previously unlocked starters and supports remain available.

CharmanderSquirtleBulbasaur
Full entry
Kanto · Chapter 7Kanto

Ashes of Cinnabar

Cinnabar Volcano
Run money
₽1,000
Lives
100
Waves
15
Starter choices
3

There are no new reinforcements; use the complete earlier roster. A Squirtle-line Water attacker covers Ponyta, Vulpix and Magmar, while Geodude’s Rock attacks prepare for Moltres. Divide coverage between the map’s two approaches and move units freely between waves if needed.

CharmanderSquirtleBulbasaur
Full entry
Kanto · Chapter 8Kanto

The Haunted Tower

Lavender Tower
Run money
₽1,050
Lives
100
Waves
15
Starter choices
3

Keep the full earlier roster: this chapter adds no new line. Start with Water or Grass coverage for Cubone, then place Gastly before wave 2. Abra’s Psychic attacks offer useful damage against the Poison side of Gastly, Haunter and Gengar once they are revealed.

CharmanderSquirtleBulbasaur
Full entry
Johto · Chapter 1Johto

A New Partner

Route 29
Run money
₽800
Lives
100
Waves
12
Starter choices
3

Choose Cyndaquil for Fire coverage against Ledyba, or keep Chikorita or Totodile and use the supplied Mareep for Hoothoot. Spend the ₽800 opening budget on overlapping path coverage and an affordable evolution reserve. Kanto progress is separate and does not supply this chapter’s team.

ChikoritaCyndaquilTotodile
Full entry
Johto · Chapter 2Johto

The Ilex Shrine

Ilex Forest
Run money
₽800
Lives
100
Waves
15
Starter choices
3

Your chosen starter and Mareep remain; Slugma and Hoothoot join them. Cyndaquil is a natural Fire opening if selected, while Slugma supplies Fire even with Chikorita or Totodile. Hoothoot offers sleep support, and Mareep covers flying Hoothoot and Hoppip enemies.

ChikoritaCyndaquilTotodile
Full entry
Johto · Chapter 3Johto

Swaying Sprout Tower

Sprout Tower
Run money
₽850
Lives
100
Waves
15
Starter choices
3

Sudowoodo, Gastly and Tyrogue join your cumulative team. Use Mareep or Sudowoodo’s Rock damage for the opening Murkrow, and have Gastly ready before Misdreavus in wave 5. Totodile, Chikorita or another compatible earlier attacker can handle Wooper and Phanpy.

ChikoritaCyndaquilTotodile
Full entry
Johto · Chapter 4Johto

The Lighthouse

Olivine Coast
Run money
₽1,050
Lives
100
Waves
15
Starter choices
3

Natu, Chinchou and the other two starters become available alongside earlier recruits. Mareep or Chinchou handles the opening Water enemies; Chinchou can legally stand in water while still attacking with Electric type. Keep Gastly revelation for Misdreavus and coverage on both approaches.

ChikoritaCyndaquilTotodile
Full entry
Johto · Chapter 5Johto

The Red Gyarados

Lake of Rage
Run money
₽1,000
Lives
100
Waves
20
Starter choices
3

Prepare for 20 waves with the cumulative team and the newly supplied Igglybuff/Jigglypuff sleep line. Start with balanced starter and Mareep coverage, retain Gastly revelation, and keep Totodile or Chikorita ready for the Steelix at wave 10 and later armored groups.

ChikoritaCyndaquilTotodile
Full entry
Johto · Chapter 6Johto

The Ice Path

Ice Path
Run money
₽1,000
Lives
100
Waves
15
Starter choices
3

Larvitar joins your earlier team, bringing Rock damage for Sneasel and Murkrow. Despite the Ice Path name, the opening waves contain Octillery and Corsola: Mareep or Chinchou and Chikorita are useful early, rather than committing the whole budget to Fire or a late Tyranitar.

ChikoritaCyndaquilTotodile
Full entry
Johto · Chapter 7Johto

Ashes of the Burned Tower

Burned Tower
Run money
₽1,100
Lives
100
Waves
15
Starter choices
3

No new line is added; your chosen starter and all later recruits remain available. Totodile’s Water attacks answer Houndour, Slugma and especially Fire/Rock Magcargo, while Larvitar or Sudowoodo supplies Rock coverage. Keep an affordable second attacker for Elekid crowds rather than relying on one damage type.

ChikoritaCyndaquilTotodile
Full entry
Johto · Chapter 8Johto

The Summit of Mt. Silver

Mt. Silver
Run money
₽1,150
Lives
100
Waves
15
Starter choices
3

Use the complete earlier roster; there are no new recruits. Totodile or Chikorita answers the opening Larvitar, while Gastly revelation must be ready for Misdreavus in wave 2. Mareep or Rock damage handles Murkrow; do not make Natu’s Psychic attack your only damage source.

ChikoritaCyndaquilTotodile
Full entry

Game data · Data version 164 · Snapshot date 2026-10-22