Leech Seed · Venusaur
Leech Seed · Data version 164 · Snapshot date 2026-10-22
₽900Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 18 | 20 |
| Single-target DPS | 27.69 | 30.77 |
| Range | 130px | 130px |
| Seconds per attack | 0.65s | 0.65s |
| Total placement and evolution cost | ₽1,300 | ₽2,200 |
| Attack type | Grass | Grass |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Splash radius (px) | 50 | 80 |
| Movement-speed reduction (fraction) | — | 0.3 |
| Slow duration (s) | — | 1.5 |
| Seed-triggered area burn / Effect radius (px) | — | 60 |
| Seed-triggered area burn / Burn or poison damage per second | — | 70 |
| Seed-triggered area burn / Duration (s) | — | 4 |
| Incoming-damage vulnerability effect / Attack or effect type | — | Grass |
| Incoming-damage vulnerability effect / Amount | — | 10% |
| Incoming-damage vulnerability effect / Duration (s) | — | 1.5 |
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Splash radius (px)
- 80
- Movement-speed reduction (fraction)
- 0.3
- Slow duration (s)
- 1.5
- Seed-triggered area burn › Effect radius (px)
- 60
- Seed-triggered area burn › Burn or poison damage per second
- 70
- Seed-triggered area burn › Duration (s)
- 4
- Attack or effect type
- Grass
- Incoming-damage vulnerability effect › Attack or effect type
- Grass
- Incoming-damage vulnerability effect › Amount
- 0.1
- Incoming-damage vulnerability effect › Duration (s)
- 1.5
Result
- Purchase or upgrade cost
- 750
- Damage per hit
- 20
- Attack range (px)
- 130
- Seconds between attacks
- 0.65
- Splash radius (px)
- 80
- Attack or effect type
- Grass
- Can detect hidden Ghost enemies
- —
- Movement-speed reduction (fraction)
- 0.3
- Slow duration (s)
- 1.5
- Seed-triggered area burn › Effect radius (px)
- 60
- Seed-triggered area burn › Burn or poison damage per second
- 70
- Seed-triggered area burn › Duration (s)
- 4
- Incoming-damage vulnerability effect › Attack or effect type
- Grass
- Incoming-damage vulnerability effect › Amount
- 0.1
- Incoming-damage vulnerability effect › Duration (s)
- 1.5
Conditional effects
A projectile damages enemies around its impact point, rather than every enemy in the attacker's range. Secondary victims may take the separate splash multiplier shown in the table. Place it near bends or crowded stretches so several enemies share the blast area.
Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.
Successful hits can make enemies take more damage of a specified type, or from all types. Repeated effects of the same category do not simply stack; type-specific and all-type vulnerability can combine. Check the duration and keep applying temporary effects. Hydro Pump's permanent Suicune debuff is distinct from its armor break.