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Leech Seed · Venusaur
Signature moves

Leech Seed · Venusaur

Leech Seed · Data version 164 · Snapshot date 2026-10-22

VenusaurVenusaur
Grass

₽900Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit1820
Single-target DPS27.6930.77
Range130px130px
Seconds per attack0.65s0.65s
Total placement and evolution cost₽1,300₽2,200
Attack typeGrassGrass

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Splash radius (px)5080
Movement-speed reduction (fraction)—0.3
Slow duration (s)—1.5
Seed-triggered area burn / Effect radius (px)—60
Seed-triggered area burn / Burn or poison damage per second—70
Seed-triggered area burn / Duration (s)—4
Incoming-damage vulnerability effect / Attack or effect type—Grass
Incoming-damage vulnerability effect / Amount—10%
Incoming-damage vulnerability effect / Duration (s)—1.5

Budget the full build

Other choices for this Pokémon

Full battle details

Conditional effects

Splash radius (px)
80
Movement-speed reduction (fraction)
0.3
Slow duration (s)
1.5
Seed-triggered area burn › Effect radius (px)
60
Seed-triggered area burn › Burn or poison damage per second
70
Seed-triggered area burn › Duration (s)
4
Attack or effect type
Grass
Incoming-damage vulnerability effect › Attack or effect type
Grass
Incoming-damage vulnerability effect › Amount
0.1
Incoming-damage vulnerability effect › Duration (s)
1.5

Result

Purchase or upgrade cost
750
Damage per hit
20
Attack range (px)
130
Seconds between attacks
0.65
Splash radius (px)
80
Attack or effect type
Grass
Can detect hidden Ghost enemies
—
Movement-speed reduction (fraction)
0.3
Slow duration (s)
1.5
Seed-triggered area burn › Effect radius (px)
60
Seed-triggered area burn › Burn or poison damage per second
70
Seed-triggered area burn › Duration (s)
4
Incoming-damage vulnerability effect › Attack or effect type
Grass
Incoming-damage vulnerability effect › Amount
0.1
Incoming-damage vulnerability effect › Duration (s)
1.5

Conditional effects

A projectile damages enemies around its impact point, rather than every enemy in the attacker's range. Secondary victims may take the separate splash multiplier shown in the table. Place it near bends or crowded stretches so several enemies share the blast area.

Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.

Successful hits can make enemies take more damage of a specified type, or from all types. Repeated effects of the same category do not simply stack; type-specific and all-type vulnerability can combine. Check the duration and keep applying temporary effects. Hydro Pump's permanent Suicune debuff is distinct from its armor break.