Game panel pokedefense.com ↗

Loading connects to the original game. Keep this panel open to preserve its session while browsing this guide. Guide language changes do not translate the embedded game.

Open original game in a new tab

If the game stays blank or touch controls fail, open the original game directly.

FIELD POKÉDEX164
#003Kanto
Venusaur
GrassStarter

Impact splash damage

Venusaur

Attack type: Grass

18 damage every 0.65s · 130px range · 1.54 attacks/s

Single-target DPS
27.69
From placement
₽1,300

01Battle readings

Damage per hit18
0 — 95
Attacks per second1.538 /s
0 — 4.545 /s
Range130 px
0 — 215 px

Each bar compares this form with the highest unmodified value among 251 forms. Each row has its own scale; this is not a tier score.

Neutral target, no armor, clear weather, no item or teammate aura. DPS includes expected critical hits and maintained burn/poison. Extra targets, ground pools, periodic pulses, ramps and HP conditions are separate effects, not all included in this reading.

Damage per hit
18
Double-damage critical chance
0%
Seconds between attacks
0.65s

Cannot stand on water. Eligibility uses the collection line's Water type or explicit swimmer flag, not a form's or move's attack type.

Needs a revealer or eligible Silph Scope to target hidden Ghosts. After reveal, the attack type must still be compatible.

Splash radius (px)

A projectile damages enemies around its impact point, rather than every enemy in the attacker's range. Secondary victims may take the separate splash multiplier shown in the table. Place it near bends or crowded stretches so several enemies share the blast area.

Complete battle fields
Purchase or upgrade cost
750
Damage per hit
18
Attack range (px)
130
Seconds between attacks
0.65
Splash radius (px)
50
Attack or effect type
Grass
Can detect hidden Ghost enemies
—
Can be placed in water
—

02Evolution & price

Pay each step with run money. Ordinary prices below exclude Sale and Lucky Egg; compare discounts in the damage tool.

PokémonThis purchaseFrom placement

03Signature moves · choose one

Learn one listed signature move after the final evolution. Each preview starts from that final form without another move; these choices do not stack.

Mega Venusaur

Available on this form

Solar Beam

Mega Venusaur

Grass
This purchase₽1,000From placement: ₽2,300
Single-target DPS 121.5427.69 → 121.54Damage per hit 79Range 170pxSeconds per attack 0.65s

Includes this game's automatic 10% Mega damage bonus and the move's actual modifiers.

Changes from the final form

Damage per hit18 79
Attack range (px)130 170

Super effective: Water ×2 · Rock ×2 · Ground ×2
Cannot damage: None for this attack

All resulting fields
Purchase or upgrade cost
750
Damage per hit
79
Attack range (px)
170
Seconds between attacks
0.65
Splash radius (px)
50
Attack or effect type
Grass
Can detect hidden Ghost enemies
—
Damage calculator →
Mega Venusaur

Available on this form

Leech Seed

Mega Venusaur

Grass
This purchase₽900From placement: ₽2,200
Single-target DPS 30.7727.69 → 30.77Damage per hit 20Range 130pxSeconds per attack 0.65s

Includes this game's automatic 10% Mega damage bonus and the move's actual modifiers.

Changes from the final form

Damage per hit18 20
Splash radius (px)50 80
Movement-speed reduction (fraction)— 0.3
Slow duration (s)— 1.5
Seed-triggered area burn / Effect radius (px)— 60
Seed-triggered area burn / Burn or poison damage per second— 70
Seed-triggered area burn / Duration (s)— 4
Incoming-damage vulnerability effect / Attack or effect type— Grass
Incoming-damage vulnerability effect / Amount— 10%
Incoming-damage vulnerability effect / Duration (s)— 1.5

A projectile damages enemies around its impact point, rather than every enemy in the attacker's range. Secondary victims may take the separate splash multiplier shown in the table. Place it near bends or crowded stretches so several enemies share the blast area.

Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.

A target must die with this seed debuff active. It then burns other enemies within 60px for 70/s over 4s. A normal unseeded knockout does not trigger it.

Successful hits can make enemies take more damage of a specified type, or from all types. Repeated effects of the same category do not simply stack; type-specific and all-type vulnerability can combine. Check the duration and keep applying temporary effects. Hydro Pump's permanent Suicune debuff is distinct from its armor break.

Super effective: Water ×2 · Rock ×2 · Ground ×2
Cannot damage: None for this attack

All resulting fields
Purchase or upgrade cost
750
Damage per hit
20
Attack range (px)
130
Seconds between attacks
0.65
Splash radius (px)
80
Attack or effect type
Grass
Can detect hidden Ghost enemies
—
Movement-speed reduction (fraction)
0.3
Slow duration (s)
1.5
Seed-triggered area burn › Effect radius (px)
60
Seed-triggered area burn › Burn or poison damage per second
70
Seed-triggered area burn › Duration (s)
4
Incoming-damage vulnerability effect › Attack or effect type
Grass
Incoming-damage vulnerability effect › Amount
0.1
Incoming-damage vulnerability effect › Duration (s)
1.5
Damage calculator →

04How to obtain · Bulbasaur

Collect Bulbasaur, then buy the route below. This form is not a separate hatch; evolutions do not permanently skip earlier stages in later runs.

One of the six starting collection lines. Place its base form and buy evolutions during each run.

Story availability & collection rewards

Once owned, make this line shiny on its collection page for 40 Candy. Shiny adds 10% damage in eligible modes; Daily, Weekly and every Tower disable that bonus.

Collection & achievement tracker → Guides

05Held items & Team

One held item per collection line; copies share its level. Examples use level 1 on this form under the same neutral baseline. Daily, Weekly, Puzzle and all Tower modes disable items.

Expert Belt

Bonus on super-effective hits

Super-effective hits deal 15% more damage; neutral or resisted hits do not receive this bonus.

Level 1 result: Single-target DPS 27.69 · Range 130px · From placement ₽1,300

Neutral DPS may stay unchanged; read the condition above. Conditional effects are not automatically included in this neutral value.

Damage calculator →

Miracle Seed

Matching attack-type damage

Adds 10% damage only while the holder attacks with Grass type. Recheck the active evolution and signature move.

Level 1 result: Single-target DPS 30.77 · Range 130px · From placement ₽1,300

Damage calculator →

Silph Scope

Personal Ghost sight

The holder detects hidden Ghost enemies and gains 0% extra damage against them. Ordinary Normal/Fighting immunity remains; Gastly and Misdreavus lines are excluded.

Level 1 result: Single-target DPS 27.69 · Range 130px · From placement ₽1,300

Neutral DPS may stay unchanged; read the condition above. Conditional effects are not automatically included in this neutral value.

Damage calculator →

Quick Claw

Shorter attack interval

Attacks 8% faster: divide seconds per attack by one plus this bonus.

Level 1 result: Single-target DPS 29.91 · Range 130px · From placement ₽1,300

Damage calculator →
All equip-eligible items (27)
  • Expert BeltSuper-effective hits deal 15% more damage; neutral or resisted hits do not receive this bonus.
  • Life OrbAdds 20% damage, including eligible burn damage, but reduces attack range by 12%.
  • Wide LensExtends attack range by 8%.
  • Quick ClawAttacks 8% faster: divide seconds per attack by one plus this bonus.
  • Scope LensAdds 6% critical-hit chance. A critical hit deals double damage.
  • King's RockAdds 5% flinch chance per hit and at least 0.4s stun; combined stun chance is capped at 50%, and enemy control rules still apply.
  • Light ClayExtends eligible slow, burn, poison, sleep and stun durations by 30%; it does not bypass immunity or boss crawl rules.
  • Lucky EggEvolution, Mega Evolution and signature-move prices are reduced by 10%; initial placement is not discounted.
  • Silph ScopeThe holder detects hidden Ghost enemies and gains 0% extra damage against them. Ordinary Normal/Fighting immunity remains; Gastly and Misdreavus lines are excluded.
  • Amulet CoinEarn 10% more Poké Coins from eligible runs with its holder on the team. This affects persistent coins, not run money.
  • Weather OrbChoose weather for eligible runs with the holder on your team. One level only; unavailable in item-disabled Challenges and Battle Tower.
  • CharcoalAdds 10% damage only while the holder attacks with Fire type. Recheck the active evolution and signature move.
  • Mystic WaterAdds 10% damage only while the holder attacks with Water type. Recheck the active evolution and signature move.
  • Miracle SeedAdds 10% damage only while the holder attacks with Grass type. Recheck the active evolution and signature move.
  • MagnetAdds 10% damage only while the holder attacks with Electric type. Recheck the active evolution and signature move.
  • Never-Melt IceAdds 10% damage only while the holder attacks with Ice type. Recheck the active evolution and signature move.
  • Black BeltAdds 10% damage only while the holder attacks with Fighting type. Recheck the active evolution and signature move.
  • Poison BarbAdds 10% damage only while the holder attacks with Poison type. Recheck the active evolution and signature move.
  • Soft SandAdds 10% damage only while the holder attacks with Ground type. Recheck the active evolution and signature move.
  • Sharp BeakAdds 10% damage only while the holder attacks with Flying type. Recheck the active evolution and signature move.
  • Twisted SpoonAdds 10% damage only while the holder attacks with Psychic type. Recheck the active evolution and signature move.
  • Silver PowderAdds 10% damage only while the holder attacks with Bug type. Recheck the active evolution and signature move.
  • Hard StoneAdds 10% damage only while the holder attacks with Rock type. Recheck the active evolution and signature move.
  • Spell TagAdds 10% damage only while the holder attacks with Ghost type. Recheck the active evolution and signature move.
  • Dragon FangAdds 10% damage only while the holder attacks with Dragon type. Recheck the active evolution and signature move.
  • Pixie PlateAdds 10% damage only while the holder attacks with Fairy type. Recheck the active evolution and signature move.
  • Silk ScarfAdds 10% damage only while the holder attacks with Normal type. Recheck the active evolution and signature move.

Team

Concrete partner examples, not a tested winning team. Check ownership, total budget and range on your map.

Gengar

Reveals hidden Ghosts within 150px. Your attack still needs a nonzero matchup after reveal.

Blissey

Its 140px aura reduces allied attack intervals by 13.79%. This form reaches 0.5604s per attack while in range. Copies do not stack and it does not buff itself.

Suicune

Buy Hydro Pump first: a successful hit breaks armor after that hit and adds permanent all-type vulnerability. Its base form has no armor break. Hydro Pump →

Team builder & comparison →

06Attack type · Grass

PokeDefense attack matchups, not defensive species types. Badges test one enemy type; dual enemy types multiply. Moves can change the attack type.

Type matchup checker →