Movement control
Suicune
Attack type: Water
28 damage every 0.65s · 120px range · 1.54 attacks/s
- Single-target DPS
- 43.08
- From placement
- ₽1,550
01Battle readings
Neutral target, no armor, clear weather, no item or teammate aura. DPS includes expected critical hits and maintained burn/poison. Extra targets, ground pools, periodic pulses, ramps and HP conditions are separate effects, not all included in this reading.
- Damage per hit
- 28
- Double-damage critical chance
- 0%
- Seconds between attacks
- 0.65s
Can stand on water: 32 damage and 144px range there (+15% damage, +20% range, with game rounding).
Needs a revealer or eligible Silph Scope to target hidden Ghosts. After reveal, the attack type must still be compatible.
Sleep effect
Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.
Complete battle fields
- Damage per hit
- 28
- Attack range (px)
- 120
- Seconds between attacks
- 0.65
- Movement-speed reduction (fraction)
- 0.5
- Slow duration (s)
- 2
- Attack or effect type
- Water
- Can detect hidden Ghost enemies
- —
- Can be placed in water
- ✓
02Evolution & price
Pay each step with run money. Ordinary prices below exclude Sale and Lucky Egg; compare discounts in the damage tool.
03Signature moves · choose one
Learn one listed signature move after the final evolution. Each preview starts from that final form without another move; these choices do not stack.
Changes from the final form
Each attack hits every eligible enemy inside the attacker's range. This is local area damage, not a map-wide attack. Overlap the range with a long or crowded section of route, while checking that the attack type can actually hurt the incoming enemies.
A successful armor-breaking hit removes that enemy's armor for later attacks from the whole team. The triggering hit is resolved before the break, so it still meets the existing armor. Suicune's actual armor-breaking move is Hydro Pump; Purify is an older effect description, not its menu name.
Successful hits can make enemies take more damage of a specified type, or from all types. Repeated effects of the same category do not simply stack; type-specific and all-type vulnerability can combine. Check the duration and keep applying temporary effects. Hydro Pump's permanent Suicune debuff is distinct from its armor break.
Super effective: Fire ×2 · Rock ×2 · Ground ×2
Cannot damage: None for this attack
All resulting fields
- Damage per hit
- 67
- Attack range (px)
- 120
- Seconds between attacks
- 0.65
- Movement-speed reduction (fraction)
- 0.5
- Slow duration (s)
- 2
- Attack or effect type
- Water
- Can detect hidden Ghost enemies
- —
- Hits every enemy in range
- ✓
- Permanently breaks enemy armor
- ✓
- Incoming-damage vulnerability effect › Attack or effect type
- all
- Incoming-damage vulnerability effect › Amount
- 0.05
Changes from the final form
Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.
Super effective: Fire ×2 · Rock ×2 · Ground ×2
Cannot damage: None for this attack
All resulting fields
- Damage per hit
- 56
- Attack range (px)
- 120
- Seconds between attacks
- 0.65
- Movement-speed reduction (fraction)
- 0.5
- Slow duration (s)
- 2
- Attack or effect type
- Water
- Can detect hidden Ghost enemies
- —
- Stun chance per hit
- 0.3
- Stun duration (s)
- 1.2
04How to obtain · Suicune
Hatch this line from Johto eggs. Rarity odds cover the whole group; target odds are for this specific line.
| Eggs | Cost | Rarity group | This line / hatch | Any shiny / egg |
|---|---|---|---|---|
| Great Egg | 400 Poké Coins | Legendary 1% | 0.1667% | 2% |
| Ultra Egg | 1,000 Poké Coins | Legendary 6% | 1% | 5% |
Target odds assume only the six initial lines are owned. Unowned lines have ×3 weight; enter your actual collection in the egg planner.
Egg odds planner →Story availability & collection rewards
Not a chapter 1–6 Story Team collection reward. Use the egg route above.
Defeat a wild visitor from this region to collect it too. Encounters start at wave 13: 0.5% per wave, adding 0.1 percentage points per wave from wave 50. Story, Puzzle and Sandbox have none. These are odds for any regional legendary, not this specific target.
Once owned, make this line shiny on its collection page for 250 Candy. Shiny adds 10% damage in eligible modes; Daily, Weekly and every Tower disable that bonus.
05Held items & Team
One held item per collection line; copies share its level. Examples use level 1 on this form under the same neutral baseline. Daily, Weekly, Puzzle and all Tower modes disable items.
Expert Belt
Bonus on super-effective hitsSuper-effective hits deal 15% more damage; neutral or resisted hits do not receive this bonus.
Level 1 result: Single-target DPS 43.08 · Range 120px · From placement ₽1,550
Neutral DPS may stay unchanged; read the condition above. Conditional effects are not automatically included in this neutral value.
Damage calculator →Light Clay
Longer existing status effectsExtends eligible slow, burn, poison, sleep and stun durations by 30%; it does not bypass immunity or boss crawl rules.
Level 1 result: Single-target DPS 43.08 · Range 120px · From placement ₽1,550
Neutral DPS may stay unchanged; read the condition above. Conditional effects are not automatically included in this neutral value.
Damage calculator →Mystic Water
Matching attack-type damageAdds 10% damage only while the holder attacks with Water type. Recheck the active evolution and signature move.
Level 1 result: Single-target DPS 47.69 · Range 120px · From placement ₽1,550
Damage calculator →Silph Scope
Personal Ghost sightThe holder detects hidden Ghost enemies and gains 0% extra damage against them. Ordinary Normal/Fighting immunity remains; Gastly and Misdreavus lines are excluded.
Level 1 result: Single-target DPS 43.08 · Range 120px · From placement ₽1,550
Neutral DPS may stay unchanged; read the condition above. Conditional effects are not automatically included in this neutral value.
Damage calculator →All equip-eligible items (27)
- Expert BeltSuper-effective hits deal 15% more damage; neutral or resisted hits do not receive this bonus.
- Life OrbAdds 20% damage, including eligible burn damage, but reduces attack range by 12%.
- Wide LensExtends attack range by 8%.
- Quick ClawAttacks 8% faster: divide seconds per attack by one plus this bonus.
- Scope LensAdds 6% critical-hit chance. A critical hit deals double damage.
- King's RockAdds 5% flinch chance per hit and at least 0.4s stun; combined stun chance is capped at 50%, and enemy control rules still apply.
- Light ClayExtends eligible slow, burn, poison, sleep and stun durations by 30%; it does not bypass immunity or boss crawl rules.
- Lucky EggEvolution, Mega Evolution and signature-move prices are reduced by 10%; initial placement is not discounted.
- Silph ScopeThe holder detects hidden Ghost enemies and gains 0% extra damage against them. Ordinary Normal/Fighting immunity remains; Gastly and Misdreavus lines are excluded.
- Amulet CoinEarn 10% more Poké Coins from eligible runs with its holder on the team. This affects persistent coins, not run money.
- Weather OrbChoose weather for eligible runs with the holder on your team. One level only; unavailable in item-disabled Challenges and Battle Tower.
- CharcoalAdds 10% damage only while the holder attacks with Fire type. Recheck the active evolution and signature move.
- Mystic WaterAdds 10% damage only while the holder attacks with Water type. Recheck the active evolution and signature move.
- Miracle SeedAdds 10% damage only while the holder attacks with Grass type. Recheck the active evolution and signature move.
- MagnetAdds 10% damage only while the holder attacks with Electric type. Recheck the active evolution and signature move.
- Never-Melt IceAdds 10% damage only while the holder attacks with Ice type. Recheck the active evolution and signature move.
- Black BeltAdds 10% damage only while the holder attacks with Fighting type. Recheck the active evolution and signature move.
- Poison BarbAdds 10% damage only while the holder attacks with Poison type. Recheck the active evolution and signature move.
- Soft SandAdds 10% damage only while the holder attacks with Ground type. Recheck the active evolution and signature move.
- Sharp BeakAdds 10% damage only while the holder attacks with Flying type. Recheck the active evolution and signature move.
- Twisted SpoonAdds 10% damage only while the holder attacks with Psychic type. Recheck the active evolution and signature move.
- Silver PowderAdds 10% damage only while the holder attacks with Bug type. Recheck the active evolution and signature move.
- Hard StoneAdds 10% damage only while the holder attacks with Rock type. Recheck the active evolution and signature move.
- Spell TagAdds 10% damage only while the holder attacks with Ghost type. Recheck the active evolution and signature move.
- Dragon FangAdds 10% damage only while the holder attacks with Dragon type. Recheck the active evolution and signature move.
- Pixie PlateAdds 10% damage only while the holder attacks with Fairy type. Recheck the active evolution and signature move.
- Silk ScarfAdds 10% damage only while the holder attacks with Normal type. Recheck the active evolution and signature move.
Team
Concrete partner examples, not a tested winning team. Check ownership, total budget and range on your map.
Team builder & comparison →06Attack type · Water
PokeDefense attack matchups, not defensive species types. Badges test one enemy type; dual enemy types multiply. Moves can change the attack type.
Type matchup checker →