Hydro Pump · Suicune
Hydro Pump · Data version 164 · Snapshot date 2026-10-22
₽3,150Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 28 | 67 |
| Single-target DPS | 43.08 | 103.08 |
| Range | 120px | 120px |
| Seconds per attack | 0.65s | 0.65s |
| Total placement and evolution cost | ₽1,550 | ₽4,700 |
| Attack type | Water | Water |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Hits every enemy in range | — | ✓ |
| Permanently breaks enemy armor | — | ✓ |
| Incoming-damage vulnerability effect / Attack or effect type | — | All attack types |
| Incoming-damage vulnerability effect / Amount | — | 5% |
| Incoming-damage vulnerability effect / Duration (s) | — | Permanent |
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Other choices for this Pokémon
Full battle details
Conditional effects
- Hits every enemy in range
- ✓
- Hit-damage multiplier
- 2.4
- Permanently breaks enemy armor
- ✓
- Incoming-damage vulnerability effect › Attack or effect type
- all
- Incoming-damage vulnerability effect › Amount
- 0.05
Result
- Damage per hit
- 67
- Attack range (px)
- 120
- Seconds between attacks
- 0.65
- Movement-speed reduction (fraction)
- 0.5
- Slow duration (s)
- 2
- Attack or effect type
- Water
- Can detect hidden Ghost enemies
- —
- Hits every enemy in range
- ✓
- Permanently breaks enemy armor
- ✓
- Incoming-damage vulnerability effect › Attack or effect type
- all
- Incoming-damage vulnerability effect › Amount
- 0.05
Conditional effects
Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.
Each attack hits every eligible enemy inside the attacker's range. This is local area damage, not a map-wide attack. Overlap the range with a long or crowded section of route, while checking that the attack type can actually hurt the incoming enemies.
A successful armor-breaking hit removes that enemy's armor for later attacks from the whole team. The triggering hit is resolved before the break, so it still meets the existing armor. Suicune's actual armor-breaking move is Hydro Pump; Purify is an older effect description, not its menu name.
Successful hits can make enemies take more damage of a specified type, or from all types. Repeated effects of the same category do not simply stack; type-specific and all-type vulnerability can combine. Check the duration and keep applying temporary effects. Hydro Pump's permanent Suicune debuff is distinct from its armor break.