Game panel pokedefense.com ↗

Loading connects to the original game. Keep this panel open to preserve its session while browsing this guide. Guide language changes do not translate the embedded game.

Open original game in a new tab

If the game stays blank or touch controls fail, open the original game directly.

Leech Seed · Meganium
Signature moves

Leech Seed · Meganium

Leech Seed · Data version 164 · Snapshot date 2026-10-22

MeganiumMeganium
Grass

₽1,600Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit2224
Single-target DPS33.8536.92
Range130px130px
Seconds per attack0.65s0.65s
Total placement and evolution cost₽2,275₽3,875
Attack typeGrassGrass

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Stun chance per hit—0.2
Stun duration (s)—1

Budget the full build

Other choices for this Pokémon

Full battle details

Conditional effects

Stun chance per hit
0.2
Stun duration (s)
1

Result

Damage per hit
24
Attack range (px)
130
Seconds between attacks
0.65
Movement-speed reduction (fraction)
0.5
Slow duration (s)
2
Purchase or upgrade cost
1,275
Repeated ground strikes › Effect radius (px)
30
Repeated ground strikes › Damage per second
35
Repeated ground strikes › Duration (s)
3
Repeated ground strikes › Trigger interval (s)
3
Attack or effect type
Grass
Can detect hidden Ghost enemies
—
Stun chance per hit
0.2
Stun duration (s)
1

Conditional effects

Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.

While enemies are nearby, periodic strikes land on random path points within range. They can apply an impact hit and leave a ground pool according to the listed fields. They do not automatically land on the current target; useful path coverage matters more than assuming every strike connects.