Petal Blizzard · Meganium
Petal Blizzard · Data version 164 · Snapshot date 2026-10-22
₽1,800Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 22 | 53 |
| Single-target DPS | 33.85 | 81.54 |
| Range | 130px | 130px |
| Seconds per attack | 0.65s | 0.65s |
| Total placement and evolution cost | ₽2,275 | ₽4,075 |
| Attack type | Grass | Grass |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Hit-damage multiplier
- 2.2
Result
- Damage per hit
- 53
- Attack range (px)
- 130
- Seconds between attacks
- 0.65
- Movement-speed reduction (fraction)
- 0.5
- Slow duration (s)
- 2
- Purchase or upgrade cost
- 1,275
- Repeated ground strikes › Effect radius (px)
- 30
- Repeated ground strikes › Damage per second
- 35
- Repeated ground strikes › Duration (s)
- 3
- Repeated ground strikes › Trigger interval (s)
- 3
- Attack or effect type
- Grass
- Can detect hidden Ghost enemies
- —
Conditional effects
Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.
While enemies are nearby, periodic strikes land on random path points within range. They can apply an impact hit and leave a ground pool according to the listed fields. They do not automatically land on the current target; useful path coverage matters more than assuming every strike connects.