Game panel pokedefense.com ↗

Loading connects to the original game. Keep this panel open to preserve its session while browsing this guide. Guide language changes do not translate the embedded game.

Open original game in a new tab

If the game stays blank or touch controls fail, open the original game directly.

Fire Blast · Ninetales
Signature moves

Fire Blast · Ninetales

Fire Blast · Data version 164 · Snapshot date 2026-10-22

NinetalesNinetales
Fire

₽1,000Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit2040
Single-target DPS58.3391.67
Range135px135px
Seconds per attack0.6s0.6s
Total placement and evolution cost₽825₽1,825
Attack typeFireFire

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Splash radius (px)—60
Secondary splash damage multiplier—0.5

Budget the full build

Vulpix₽225Ninetales₽825
Fire Blast+₽1,000₽1,825

Other choices for this Pokémon

Full battle details

Conditional effects

Hit-damage multiplier
2
Splash radius (px)
60
Secondary splash damage multiplier
0.5

Result

Purchase or upgrade cost
600
Damage per hit
40
Attack range (px)
135
Seconds between attacks
0.6
Burn or poison damage per second
25
Burn or poison duration (s)
3
Attack or effect type
Fire
Can detect hidden Ghost enemies
—
Splash radius (px)
60
Secondary splash damage multiplier
0.5

Conditional effects

Burn and poison begin after a compatible hit and then tick over their duration. Their ticks bypass armor without applying the ordinary hit's type multiplier again. Overlapping burns use the stronger active damage rather than simply adding together. Keep the target in reach if the effect needs refreshing.

A projectile damages enemies around its impact point, rather than every enemy in the attacker's range. Secondary victims may take the separate splash multiplier shown in the table. Place it near bends or crowded stretches so several enemies share the blast area.