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Ice Beam · Ninetales
Signature moves

Ice Beam · Ninetales

Ice Beam · Data version 164 · Snapshot date 2026-10-22

NinetalesNinetales
Ice

₽850Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit2044
Single-target DPS58.33101.33
Range135px135px
Seconds per attack0.6s0.6s
Total placement and evolution cost₽825₽1,675
Attack typeFireIce

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Burn or poison damage per second2528
Splash radius (px)—60
Secondary splash damage multiplier—0.5

Budget the full build

Vulpix₽225Ninetales₽825
Ice Beam+₽850₽1,675

Other choices for this Pokémon

Full battle details

Conditional effects

Hit-damage multiplier
2
Splash radius (px)
60
Secondary splash damage multiplier
0.5
Attack or effect type
Ice

Result

Purchase or upgrade cost
600
Damage per hit
44
Attack range (px)
135
Seconds between attacks
0.6
Burn or poison damage per second
28
Burn or poison duration (s)
3
Attack or effect type
Ice
Can detect hidden Ghost enemies
—
Splash radius (px)
60
Secondary splash damage multiplier
0.5

Conditional effects

Burn and poison begin after a compatible hit and then tick over their duration. Their ticks bypass armor without applying the ordinary hit's type multiplier again. Overlapping burns use the stronger active damage rather than simply adding together. Keep the target in reach if the effect needs refreshing.

A projectile damages enemies around its impact point, rather than every enemy in the attacker's range. Secondary victims may take the separate splash multiplier shown in the table. Place it near bends or crowded stretches so several enemies share the blast area.