Flash Cannon · Magneton
Flash Cannon · Data version 164 · Snapshot date 2026-10-22
₽950Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 24 | 36 |
| Single-target DPS | 43.64 | 65.45 |
| Range | 140px | 140px |
| Seconds per attack | 0.55s | 0.55s |
| Total placement and evolution cost | ₽875 | ₽1,825 |
| Attack type | Electric | Steel |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Hits every enemy in range | — | ✓ |
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Hits every enemy in range
- ✓
- Attack or effect type
- Steel
- Hit-damage multiplier
- 1.49
Result
- Purchase or upgrade cost
- 600
- Damage per hit
- 36
- Attack range (px)
- 140
- Seconds between attacks
- 0.55
- Maximum chain targets
- 5
- Attack or effect type
- Steel
- Can detect hidden Ghost enemies
- —
- Hits every enemy in range
- ✓
Conditional effects
The first hit jumps between nearby eligible enemies, with damage weakening on each jump. A chain cannot repeatedly bounce through the same enemy. It benefits from tightly packed groups; the listed target limit is not that many full-strength hits against one boss.
Each attack hits every eligible enemy inside the attacker's range. This is local area damage, not a map-wide attack. Overlap the range with a long or crowded section of route, while checking that the attack type can actually hurt the incoming enemies.