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Zap Cannon · Magneton
Signature moves

Zap Cannon · Magneton

Zap Cannon · Data version 164 · Snapshot date 2026-10-22

MagnetonMagneton
Electric

₽1,000Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit2442
Single-target DPS43.6476.36
Range140px140px
Seconds per attack0.55s0.55s
Total placement and evolution cost₽875₽1,875
Attack typeElectricElectric

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Stun chance per hit—0.35
Stun duration (s)—0.8

Budget the full build

Magnemite₽275Magneton₽875
Zap Cannon+₽1,000₽1,875

Other choices for this Pokémon

Full battle details

Conditional effects

Hit-damage multiplier
1.77
Maximum chain targets
5
Stun chance per hit
0.35
Stun duration (s)
0.8

Result

Purchase or upgrade cost
600
Damage per hit
42
Attack range (px)
140
Seconds between attacks
0.55
Maximum chain targets
5
Attack or effect type
Electric
Can detect hidden Ghost enemies
—
Stun chance per hit
0.35
Stun duration (s)
0.8

Conditional effects

The first hit jumps between nearby eligible enemies, with damage weakening on each jump. A chain cannot repeatedly bounce through the same enemy. It benefits from tightly packed groups; the listed target limit is not that many full-strength hits against one boss.

Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.