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FIELD POKÉDEX164
#082Kanto
Magneton
ElectricUncommon

Several distinct targets

Magneton

Attack type: Electric

24 damage every 0.55s · 140px range · 1.82 attacks/s

Single-target DPS
43.64
From placement
₽875

01Battle readings

Damage per hit24
0 — 95
Attacks per second1.818 /s
0 — 4.545 /s
Range140 px
0 — 215 px

Each bar compares this form with the highest unmodified value among 251 forms. Each row has its own scale; this is not a tier score.

Neutral target, no armor, clear weather, no item or teammate aura. DPS includes expected critical hits and maintained burn/poison. Extra targets, ground pools, periodic pulses, ramps and HP conditions are separate effects, not all included in this reading.

Damage per hit
24
Double-damage critical chance
0%
Seconds between attacks
0.55s

Cannot stand on water. Eligibility uses the collection line's Water type or explicit swimmer flag, not a form's or move's attack type.

Needs a revealer or eligible Silph Scope to target hidden Ghosts. After reveal, the attack type must still be compatible.

Maximum chain targets

The first hit jumps between nearby eligible enemies, with damage weakening on each jump. A chain cannot repeatedly bounce through the same enemy. It benefits from tightly packed groups; the listed target limit is not that many full-strength hits against one boss.

Complete battle fields
Purchase or upgrade cost
600
Damage per hit
24
Attack range (px)
140
Seconds between attacks
0.55
Maximum chain targets
5
Attack or effect type
Electric
Can detect hidden Ghost enemies
—
Can be placed in water
—

02Evolution & price

Pay each step with run money. Ordinary prices below exclude Sale and Lucky Egg; compare discounts in the damage tool.

PokémonThis purchaseFrom placement

03Signature moves · choose one

Learn one listed signature move after the final evolution. Each preview starts from that final form without another move; these choices do not stack.

Available on this form

Zap Cannon

Electric
This purchase₽1,000From placement: ₽1,875
Single-target DPS 76.3643.64 → 76.36Damage per hit 42Range 140pxSeconds per attack 0.55s

Changes from the final form

Damage per hit24 42
Stun chance per hit— 0.35
Stun duration (s)— 0.8

The first hit jumps between nearby eligible enemies, with damage weakening on each jump. A chain cannot repeatedly bounce through the same enemy. It benefits from tightly packed groups; the listed target limit is not that many full-strength hits against one boss.

Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.

Super effective: Water ×2 · Flying ×2
Cannot damage: Ground

All resulting fields
Purchase or upgrade cost
600
Damage per hit
42
Attack range (px)
140
Seconds between attacks
0.55
Maximum chain targets
5
Attack or effect type
Electric
Can detect hidden Ghost enemies
—
Stun chance per hit
0.35
Stun duration (s)
0.8
Damage calculator →

Available on this form

Flash Cannon

SteelElectric → Steel
This purchase₽950From placement: ₽1,825
Single-target DPS 65.4543.64 → 65.45Damage per hit 36Range 140pxSeconds per attack 0.55s

Changes from the final form

Damage per hit24 36
Hits every enemy in range— ✓

Each attack hits every eligible enemy inside the attacker's range. This is local area damage, not a map-wide attack. Overlap the range with a long or crowded section of route, while checking that the attack type can actually hurt the incoming enemies.

Super effective: Rock ×2 · Fairy ×2 · Ice ×2
Cannot damage: None for this attack

All resulting fields
Purchase or upgrade cost
600
Damage per hit
36
Attack range (px)
140
Seconds between attacks
0.55
Maximum chain targets
5
Attack or effect type
Steel
Can detect hidden Ghost enemies
—
Hits every enemy in range
✓
Damage calculator →

04How to obtain · Magnemite

Collect Magnemite, then buy the route below. This form is not a separate hatch; evolutions do not permanently skip earlier stages in later runs.

Hatch this line from Kanto eggs. Rarity odds cover the whole group; target odds are for this specific line.

EggsCostRarity groupThis line / hatchAny shiny / egg
Poké Egg150 Poké CoinsUncommon 22%1.2222%2%
Great Egg400 Poké CoinsUncommon 42%2.3333%2%
Ultra Egg1,000 Poké CoinsUncommon 25%1.3889%5%

Target odds assume only the six initial lines are owned. Unowned lines have ×3 weight; enter your actual collection in the egg planner.

Egg odds planner →

Story availability & collection rewards

Not a chapter 1–6 Story Team collection reward. Use the egg route above.

Once owned, make this line shiny on its collection page for 60 Candy. Shiny adds 10% damage in eligible modes; Daily, Weekly and every Tower disable that bonus.

Collection & achievement tracker → Guides

05Held items & Team

One held item per collection line; copies share its level. Examples use level 1 on this form under the same neutral baseline. Daily, Weekly, Puzzle and all Tower modes disable items.

Expert Belt

Bonus on super-effective hits

Super-effective hits deal 15% more damage; neutral or resisted hits do not receive this bonus.

Level 1 result: Single-target DPS 43.64 · Range 140px · From placement ₽875

Neutral DPS may stay unchanged; read the condition above. Conditional effects are not automatically included in this neutral value.

Damage calculator →

Magnet

Matching attack-type damage

Adds 10% damage only while the holder attacks with Electric type. Recheck the active evolution and signature move.

Level 1 result: Single-target DPS 47.27 · Range 140px · From placement ₽875

Damage calculator →

Silph Scope

Personal Ghost sight

The holder detects hidden Ghost enemies and gains 0% extra damage against them. Ordinary Normal/Fighting immunity remains; Gastly and Misdreavus lines are excluded.

Level 1 result: Single-target DPS 43.64 · Range 140px · From placement ₽875

Neutral DPS may stay unchanged; read the condition above. Conditional effects are not automatically included in this neutral value.

Damage calculator →

Quick Claw

Shorter attack interval

Attacks 8% faster: divide seconds per attack by one plus this bonus.

Level 1 result: Single-target DPS 47.13 · Range 140px · From placement ₽875

Damage calculator →
All equip-eligible items (27)
  • Expert BeltSuper-effective hits deal 15% more damage; neutral or resisted hits do not receive this bonus.
  • Life OrbAdds 20% damage, including eligible burn damage, but reduces attack range by 12%.
  • Wide LensExtends attack range by 8%.
  • Quick ClawAttacks 8% faster: divide seconds per attack by one plus this bonus.
  • Scope LensAdds 6% critical-hit chance. A critical hit deals double damage.
  • King's RockAdds 5% flinch chance per hit and at least 0.4s stun; combined stun chance is capped at 50%, and enemy control rules still apply.
  • Light ClayExtends eligible slow, burn, poison, sleep and stun durations by 30%; it does not bypass immunity or boss crawl rules.
  • Lucky EggEvolution, Mega Evolution and signature-move prices are reduced by 10%; initial placement is not discounted.
  • Silph ScopeThe holder detects hidden Ghost enemies and gains 0% extra damage against them. Ordinary Normal/Fighting immunity remains; Gastly and Misdreavus lines are excluded.
  • Amulet CoinEarn 10% more Poké Coins from eligible runs with its holder on the team. This affects persistent coins, not run money.
  • Weather OrbChoose weather for eligible runs with the holder on your team. One level only; unavailable in item-disabled Challenges and Battle Tower.
  • CharcoalAdds 10% damage only while the holder attacks with Fire type. Recheck the active evolution and signature move.
  • Mystic WaterAdds 10% damage only while the holder attacks with Water type. Recheck the active evolution and signature move.
  • Miracle SeedAdds 10% damage only while the holder attacks with Grass type. Recheck the active evolution and signature move.
  • MagnetAdds 10% damage only while the holder attacks with Electric type. Recheck the active evolution and signature move.
  • Never-Melt IceAdds 10% damage only while the holder attacks with Ice type. Recheck the active evolution and signature move.
  • Black BeltAdds 10% damage only while the holder attacks with Fighting type. Recheck the active evolution and signature move.
  • Poison BarbAdds 10% damage only while the holder attacks with Poison type. Recheck the active evolution and signature move.
  • Soft SandAdds 10% damage only while the holder attacks with Ground type. Recheck the active evolution and signature move.
  • Sharp BeakAdds 10% damage only while the holder attacks with Flying type. Recheck the active evolution and signature move.
  • Twisted SpoonAdds 10% damage only while the holder attacks with Psychic type. Recheck the active evolution and signature move.
  • Silver PowderAdds 10% damage only while the holder attacks with Bug type. Recheck the active evolution and signature move.
  • Hard StoneAdds 10% damage only while the holder attacks with Rock type. Recheck the active evolution and signature move.
  • Spell TagAdds 10% damage only while the holder attacks with Ghost type. Recheck the active evolution and signature move.
  • Dragon FangAdds 10% damage only while the holder attacks with Dragon type. Recheck the active evolution and signature move.
  • Pixie PlateAdds 10% damage only while the holder attacks with Fairy type. Recheck the active evolution and signature move.
  • Silk ScarfAdds 10% damage only while the holder attacks with Normal type. Recheck the active evolution and signature move.

Team

Concrete partner examples, not a tested winning team. Check ownership, total budget and range on your map.

Gengar

Reveals hidden Ghosts within 150px. Your attack still needs a nonzero matchup after reveal.

Blissey

Its 140px aura reduces allied attack intervals by 13.79%. This form reaches 0.4742s per attack while in range. Copies do not stack and it does not buff itself.

Suicune

Buy Hydro Pump first: a successful hit breaks armor after that hit and adds permanent all-type vulnerability. Its base form has no armor break. Hydro Pump →

Venusaur

Its Grass attack can damage the enemy types listed as immune above. Ghost visibility remains separate.

Team builder & comparison →

06Attack type · Electric

PokeDefense attack matchups, not defensive species types. Badges test one enemy type; dual enemy types multiply. Moves can change the attack type.

Type matchup checker →