Path mine & lasting vulnerability
Voltorb
Attack type: Electric
This mine never fires ordinary attacks. Read its active pool DPS, radius and arming delay.
- Active pool damage / second
- 5
- From placement
- ₽500
01Battle readings
Neutral target, no armor, clear weather, no item or teammate aura. DPS includes expected critical hits and maintained burn/poison. Extra targets, ground pools, periodic pulses, ramps and HP conditions are separate effects, not all included in this reading.
Cannot stand on water. Eligibility uses the collection line's Water type or explicit swimmer flag, not a form's or move's attack type.
Armed mine and its pool
Voltorb is a path mine, not a normal firing tower. Keep at most two placed or recalled mines. Arm makes a mine live after its arming delay; Disarm lets enemies pass. The first nearby enemy triggers it once, leaving a permanent damaging and weakening pool. Choose evolutions and moves before detonation: a spent mine cannot upgrade.
Complete battle fields
- Damage per hit
- 1
- Attack range (px)
- 75
- Seconds between attacks
- 1
- Armed mine and its pool › Effect radius (px)
- 75
- Armed mine and its pool › Additional incoming-damage fraction
- 0.05
- Armed mine and its pool › Damage per second
- 5
- Armed mine and its pool › Arming delay (seconds)
- 2
- Attack or effect type
- Electric
- Can detect hidden Ghost enemies
- —
- Can be placed in water
- —
02Evolution & price
Pay each step with run money. Ordinary prices below exclude Sale and Lucky Egg; compare discounts in the damage tool.
03Signature moves · choose one
Learn one listed signature move after the final evolution. Each preview starts from that final form without another move; these choices do not stack.
Changes from the final form
Voltorb is a path mine, not a normal firing tower. Keep at most two placed or recalled mines. Arm makes a mine live after its arming delay; Disarm lets enemies pass. The first nearby enemy triggers it once, leaving a permanent damaging and weakening pool. Choose evolutions and moves before detonation: a spent mine cannot upgrade.
Super effective: Water ×2 · Flying ×2
Cannot damage: Ground
All resulting fields
- Purchase or upgrade cost
- 550
- Damage per hit
- 1
- Attack range (px)
- 75
- Seconds between attacks
- 1
- Armed mine and its pool › Effect radius (px)
- 75
- Armed mine and its pool › Additional incoming-damage fraction
- 0.1
- Armed mine and its pool › Damage per second
- 15
- Armed mine and its pool › Arming delay (seconds)
- 2
- Attack or effect type
- Electric
- Can detect hidden Ghost enemies
- —
Locked here: evolve to Electrode first. The preview uses that legal final form.
Self-Destruct
ElectricChanges from the final form
Voltorb is a path mine, not a normal firing tower. Keep at most two placed or recalled mines. Arm makes a mine live after its arming delay; Disarm lets enemies pass. The first nearby enemy triggers it once, leaving a permanent damaging and weakening pool. Choose evolutions and moves before detonation: a spent mine cannot upgrade.
Super effective: Water ×2 · Flying ×2
Cannot damage: Ground
All resulting fields
- Purchase or upgrade cost
- 550
- Damage per hit
- 1
- Attack range (px)
- 75
- Seconds between attacks
- 1
- Armed mine and its pool › Effect radius (px)
- 75
- Armed mine and its pool › Additional incoming-damage fraction
- 0.075
- Armed mine and its pool › Damage per second
- 35
- Armed mine and its pool › Arming delay (seconds)
- 2
- Attack or effect type
- Electric
- Can detect hidden Ghost enemies
- —
04How to obtain · Voltorb
Hatch this line from Kanto eggs. Rarity odds cover the whole group; target odds are for this specific line.
| Eggs | Cost | Rarity group | This line / hatch | Any shiny / egg |
|---|---|---|---|---|
| Poké Egg | 150 Poké Coins | Common 75% | 2.7778% | 2% |
| Great Egg | 400 Poké Coins | Common 35% | 1.2963% | 2% |
Target odds assume only the six initial lines are owned. Unowned lines have ×3 weight; enter your actual collection in the egg planner.
Egg odds planner →Story availability & collection rewards
Not a chapter 1–6 Story Team collection reward. Use the egg route above.
Once owned, make this line shiny on its collection page for 40 Candy. Shiny adds 10% damage in eligible modes; Daily, Weekly and every Tower disable that bonus.
05Held items & Team
One held item per collection line; copies share its level. Examples use level 1 on this form under the same neutral baseline. Daily, Weekly, Puzzle and all Tower modes disable items.
Lucky Egg
Lower future upgrades; placement unchangedEvolution, Mega Evolution and signature-move prices are reduced by 10%; initial placement is not discounted.
Level 1 result: Single-target DPS 5 · Range 75px · From placement ₽500
Neutral DPS may stay unchanged; read the condition above. Conditional effects are not automatically included in this neutral value.
Damage calculator →All equip-eligible items (27)
- Expert BeltSuper-effective hits deal 15% more damage; neutral or resisted hits do not receive this bonus.
- Life OrbAdds 20% damage, including eligible burn damage, but reduces attack range by 12%.
- Wide LensExtends attack range by 8%.
- Quick ClawAttacks 8% faster: divide seconds per attack by one plus this bonus.
- Scope LensAdds 6% critical-hit chance. A critical hit deals double damage.
- King's RockAdds 5% flinch chance per hit and at least 0.4s stun; combined stun chance is capped at 50%, and enemy control rules still apply.
- Light ClayExtends eligible slow, burn, poison, sleep and stun durations by 30%; it does not bypass immunity or boss crawl rules.
- Lucky EggEvolution, Mega Evolution and signature-move prices are reduced by 10%; initial placement is not discounted.
- Silph ScopeThe holder detects hidden Ghost enemies and gains 0% extra damage against them. Ordinary Normal/Fighting immunity remains; Gastly and Misdreavus lines are excluded.
- Amulet CoinEarn 10% more Poké Coins from eligible runs with its holder on the team. This affects persistent coins, not run money.
- Weather OrbChoose weather for eligible runs with the holder on your team. One level only; unavailable in item-disabled Challenges and Battle Tower.
- CharcoalAdds 10% damage only while the holder attacks with Fire type. Recheck the active evolution and signature move.
- Mystic WaterAdds 10% damage only while the holder attacks with Water type. Recheck the active evolution and signature move.
- Miracle SeedAdds 10% damage only while the holder attacks with Grass type. Recheck the active evolution and signature move.
- MagnetAdds 10% damage only while the holder attacks with Electric type. Recheck the active evolution and signature move.
- Never-Melt IceAdds 10% damage only while the holder attacks with Ice type. Recheck the active evolution and signature move.
- Black BeltAdds 10% damage only while the holder attacks with Fighting type. Recheck the active evolution and signature move.
- Poison BarbAdds 10% damage only while the holder attacks with Poison type. Recheck the active evolution and signature move.
- Soft SandAdds 10% damage only while the holder attacks with Ground type. Recheck the active evolution and signature move.
- Sharp BeakAdds 10% damage only while the holder attacks with Flying type. Recheck the active evolution and signature move.
- Twisted SpoonAdds 10% damage only while the holder attacks with Psychic type. Recheck the active evolution and signature move.
- Silver PowderAdds 10% damage only while the holder attacks with Bug type. Recheck the active evolution and signature move.
- Hard StoneAdds 10% damage only while the holder attacks with Rock type. Recheck the active evolution and signature move.
- Spell TagAdds 10% damage only while the holder attacks with Ghost type. Recheck the active evolution and signature move.
- Dragon FangAdds 10% damage only while the holder attacks with Dragon type. Recheck the active evolution and signature move.
- Pixie PlateAdds 10% damage only while the holder attacks with Fairy type. Recheck the active evolution and signature move.
- Silk ScarfAdds 10% damage only while the holder attacks with Normal type. Recheck the active evolution and signature move.
Team
Concrete partner examples, not a tested winning team. Check ownership, total budget and range on your map.
Attack enemies crossing the mine pool: its vulnerability benefits every attack type, while its own pool damage still follows its attack type.
Buy Hydro Pump first: a successful hit breaks armor after that hit and adds permanent all-type vulnerability. Its base form has no armor break. Hydro Pump →
Its Grass attack can damage the enemy types listed as immune above. Ghost visibility remains separate.
06Attack type · Electric
PokeDefense attack matchups, not defensive species types. Badges test one enemy type; dual enemy types multiply. Moves can change the attack type.
Type matchup checker →