Self-Destruct · Electrode
Self-Destruct · Data version 164 · Snapshot date 2026-10-22
Voltorb is a path mine, not a normal firing tower. Keep at most two placed or recalled mines. Arm makes a mine live after its arming delay; Disarm lets enemies pass. The first nearby enemy triggers it once, leaving a permanent damaging and weakening pool. Choose evolutions and moves before detonation: a spent mine cannot upgrade.
₽950Buy the signature move
Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.
What changes in battle?
| Stats & mechanics | Before learning | After learning |
|---|---|---|
| Damage per hit | 1 | 1 |
| Single-target DPS | 15 | 35 |
| Range | 75px | 75px |
| Seconds per attack | 1s | 1s |
| Total placement and evolution cost | ₽1,050 | ₽2,000 |
| Attack type | Electric | Electric |
Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.
Conditional effects
| Details | Before learning | After learning |
|---|---|---|
| Armed mine and its pool / Damage per second | 15 | 35 |
Budget the full build
Other choices for this Pokémon
Full battle details
Conditional effects
- Armed mine and its pool › Effect radius (px)
- 75
- Armed mine and its pool › Additional incoming-damage fraction
- 0.075
- Armed mine and its pool › Damage per second
- 35
- Armed mine and its pool › Arming delay (seconds)
- 2
Result
- Purchase or upgrade cost
- 550
- Damage per hit
- 1
- Attack range (px)
- 75
- Seconds between attacks
- 1
- Armed mine and its pool › Effect radius (px)
- 75
- Armed mine and its pool › Additional incoming-damage fraction
- 0.075
- Armed mine and its pool › Damage per second
- 35
- Armed mine and its pool › Arming delay (seconds)
- 2
- Attack or effect type
- Electric
- Can detect hidden Ghost enemies
- —
Conditional effects
Voltorb is a path mine, not a normal firing tower. Keep at most two placed or recalled mines. Arm makes a mine live after its arming delay; Disarm lets enemies pass. The first nearby enemy triggers it once, leaving a permanent damaging and weakening pool. Choose evolutions and moves before detonation: a spent mine cannot upgrade.