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Explosion · Electrode
Signature moves

Explosion · Electrode

Explosion · Data version 164 · Snapshot date 2026-10-22

Voltorb is a path mine, not a normal firing tower. Keep at most two placed or recalled mines. Arm makes a mine live after its arming delay; Disarm lets enemies pass. The first nearby enemy triggers it once, leaving a permanent damaging and weakening pool. Choose evolutions and moves before detonation: a spent mine cannot upgrade.

ElectrodeElectrode
Electric

₽950Buy the signature move

Learn after reaching the final ordinary form. One signature choice per Pokémon; transformation conditions still apply.

What changes in battle?

Stats & mechanicsBefore learningAfter learning
Damage per hit11
Single-target DPS1515
Range75px75px
Seconds per attack1s1s
Total placement and evolution cost₽1,050₽2,000
Attack typeElectricElectric

Clear-weather, non-shiny reference. Single-target DPS does not include path coverage, support uptime or simultaneous targets.

Conditional effects

DetailsBefore learningAfter learning
Armed mine and its pool / Additional incoming-damage fraction0.0750.1

Budget the full build

Voltorb₽500Electrode₽1,050
Explosion+₽950₽2,000

Other choices for this Pokémon

Full battle details

Conditional effects

Armed mine and its pool › Effect radius (px)
75
Armed mine and its pool › Additional incoming-damage fraction
0.1
Armed mine and its pool › Damage per second
15
Armed mine and its pool › Arming delay (seconds)
2

Result

Purchase or upgrade cost
550
Damage per hit
1
Attack range (px)
75
Seconds between attacks
1
Armed mine and its pool › Effect radius (px)
75
Armed mine and its pool › Additional incoming-damage fraction
0.1
Armed mine and its pool › Damage per second
15
Armed mine and its pool › Arming delay (seconds)
2
Attack or effect type
Electric
Can detect hidden Ghost enemies
—

Conditional effects

Voltorb is a path mine, not a normal firing tower. Keep at most two placed or recalled mines. Arm makes a mine live after its arming delay; Disarm lets enemies pass. The first nearby enemy triggers it once, leaving a permanent damaging and weakening pool. Choose evolutions and moves before detonation: a spent mine cannot upgrade.