Several distinct targets
Raichu
Attack type: Electric
18 damage every 0.7s · 135px range · 1.43 attacks/s
- Single-target DPS
- 25.71
- From placement
- ₽1,075
01Battle readings
Neutral target, no armor, clear weather, no item or teammate aura. DPS includes expected critical hits and maintained burn/poison. Extra targets, ground pools, periodic pulses, ramps and HP conditions are separate effects, not all included in this reading.
- Damage per hit
- 18
- Double-damage critical chance
- 0%
- Seconds between attacks
- 0.7s
Cannot stand on water. Eligibility uses the collection line's Water type or explicit swimmer flag, not a form's or move's attack type.
Needs a revealer or eligible Silph Scope to target hidden Ghosts. After reveal, the attack type must still be compatible.
Maximum chain targets
The first hit jumps between nearby eligible enemies, with damage weakening on each jump. A chain cannot repeatedly bounce through the same enemy. It benefits from tightly packed groups; the listed target limit is not that many full-strength hits against one boss.
Complete battle fields
- Purchase or upgrade cost
- 650
- Damage per hit
- 18
- Attack range (px)
- 135
- Seconds between attacks
- 0.7
- Maximum chain targets
- 5
- Attack or effect type
- Electric
- Can detect hidden Ghost enemies
- —
- Can be placed in water
- —
02Evolution & price
Pay each step with run money. Ordinary prices below exclude Sale and Lucky Egg; compare discounts in the damage tool.
03Signature moves · choose one
Learn one listed signature move after the final evolution. Each preview starts from that final form without another move; these choices do not stack.
Includes this game's automatic 10% Mega damage bonus and the move's actual modifiers.
Changes from the final form
The first hit jumps between nearby eligible enemies, with damage weakening on each jump. A chain cannot repeatedly bounce through the same enemy. It benefits from tightly packed groups; the listed target limit is not that many full-strength hits against one boss.
Sleep is periodic, stun usually needs a successful chance on a hit, and slow reduces movement for its duration. Only the fields present apply. Resisted attack types shorten control and immune types prevent it; super effectiveness does not extend it. Bosses keep crawling under stun or sleep, with wave- and Tower-dependent rules.
Super effective: Water ×2 · Flying ×2
Cannot damage: Ground
All resulting fields
- Purchase or upgrade cost
- 650
- Damage per hit
- 64
- Attack range (px)
- 135
- Seconds between attacks
- 0.7
- Maximum chain targets
- 7
- Attack or effect type
- Electric
- Can detect hidden Ghost enemies
- —
- Stun chance per hit
- 0.15
- Stun duration (s)
- 0.6
Includes this game's automatic 10% Mega damage bonus and the move's actual modifiers.
Changes from the final form
The first hit jumps between nearby eligible enemies, with damage weakening on each jump. A chain cannot repeatedly bounce through the same enemy. It benefits from tightly packed groups; the listed target limit is not that many full-strength hits against one boss.
Damage growth or attack-speed growth builds with successive attacks, whichever ramp field is present. Idle time reduces the accumulated benefit, and each new wave starts the ramp again. Give the unit sustained access to compatible targets; the maximum in the table is a cap, not its starting output.
Super effective: Water ×2 · Flying ×2
Cannot damage: Ground
All resulting fields
- Purchase or upgrade cost
- 650
- Damage per hit
- 18
- Attack range (px)
- 135
- Seconds between attacks
- 0.714
- Maximum chain targets
- 1
- Attack or effect type
- Electric
- Can detect hidden Ghost enemies
- —
- Attack-speed growth during sustained attack › Growth gained per trigger
- 0.01
- Attack-speed growth during sustained attack › Maximum effect or copies
- 6
- Attack-speed growth during sustained attack › Growth lost while idle
- 0.02
04How to obtain · Pichu
Collect Pichu, then buy the route below. This form is not a separate hatch; evolutions do not permanently skip earlier stages in later runs.
One of the six starting collection lines. Place its base form and buy evolutions during each run.
Story availability & collection rewards
- Kanto · Chapter 1 · First Steps
Available in this chapter's Story Team. Clear it with Story Team to keep newly introduced lines; your own team does not grant these Pokémon rewards.
Once owned, make this line shiny on its collection page for 40 Candy. Shiny adds 10% damage in eligible modes; Daily, Weekly and every Tower disable that bonus.
05Held items & Team
One held item per collection line; copies share its level. Examples use level 1 on this form under the same neutral baseline. Daily, Weekly, Puzzle and all Tower modes disable items.
Expert Belt
Bonus on super-effective hitsSuper-effective hits deal 15% more damage; neutral or resisted hits do not receive this bonus.
Level 1 result: Single-target DPS 25.71 · Range 135px · From placement ₽1,075
Neutral DPS may stay unchanged; read the condition above. Conditional effects are not automatically included in this neutral value.
Damage calculator →Magnet
Matching attack-type damageAdds 10% damage only while the holder attacks with Electric type. Recheck the active evolution and signature move.
Level 1 result: Single-target DPS 28.57 · Range 135px · From placement ₽1,075
Damage calculator →Silph Scope
Personal Ghost sightThe holder detects hidden Ghost enemies and gains 0% extra damage against them. Ordinary Normal/Fighting immunity remains; Gastly and Misdreavus lines are excluded.
Level 1 result: Single-target DPS 25.71 · Range 135px · From placement ₽1,075
Neutral DPS may stay unchanged; read the condition above. Conditional effects are not automatically included in this neutral value.
Damage calculator →Quick Claw
Shorter attack intervalAttacks 8% faster: divide seconds per attack by one plus this bonus.
Level 1 result: Single-target DPS 27.77 · Range 135px · From placement ₽1,075
Damage calculator →All equip-eligible items (27)
- Expert BeltSuper-effective hits deal 15% more damage; neutral or resisted hits do not receive this bonus.
- Life OrbAdds 20% damage, including eligible burn damage, but reduces attack range by 12%.
- Wide LensExtends attack range by 8%.
- Quick ClawAttacks 8% faster: divide seconds per attack by one plus this bonus.
- Scope LensAdds 6% critical-hit chance. A critical hit deals double damage.
- King's RockAdds 5% flinch chance per hit and at least 0.4s stun; combined stun chance is capped at 50%, and enemy control rules still apply.
- Light ClayExtends eligible slow, burn, poison, sleep and stun durations by 30%; it does not bypass immunity or boss crawl rules.
- Lucky EggEvolution, Mega Evolution and signature-move prices are reduced by 10%; initial placement is not discounted.
- Silph ScopeThe holder detects hidden Ghost enemies and gains 0% extra damage against them. Ordinary Normal/Fighting immunity remains; Gastly and Misdreavus lines are excluded.
- Amulet CoinEarn 10% more Poké Coins from eligible runs with its holder on the team. This affects persistent coins, not run money.
- Weather OrbChoose weather for eligible runs with the holder on your team. One level only; unavailable in item-disabled Challenges and Battle Tower.
- CharcoalAdds 10% damage only while the holder attacks with Fire type. Recheck the active evolution and signature move.
- Mystic WaterAdds 10% damage only while the holder attacks with Water type. Recheck the active evolution and signature move.
- Miracle SeedAdds 10% damage only while the holder attacks with Grass type. Recheck the active evolution and signature move.
- MagnetAdds 10% damage only while the holder attacks with Electric type. Recheck the active evolution and signature move.
- Never-Melt IceAdds 10% damage only while the holder attacks with Ice type. Recheck the active evolution and signature move.
- Black BeltAdds 10% damage only while the holder attacks with Fighting type. Recheck the active evolution and signature move.
- Poison BarbAdds 10% damage only while the holder attacks with Poison type. Recheck the active evolution and signature move.
- Soft SandAdds 10% damage only while the holder attacks with Ground type. Recheck the active evolution and signature move.
- Sharp BeakAdds 10% damage only while the holder attacks with Flying type. Recheck the active evolution and signature move.
- Twisted SpoonAdds 10% damage only while the holder attacks with Psychic type. Recheck the active evolution and signature move.
- Silver PowderAdds 10% damage only while the holder attacks with Bug type. Recheck the active evolution and signature move.
- Hard StoneAdds 10% damage only while the holder attacks with Rock type. Recheck the active evolution and signature move.
- Spell TagAdds 10% damage only while the holder attacks with Ghost type. Recheck the active evolution and signature move.
- Dragon FangAdds 10% damage only while the holder attacks with Dragon type. Recheck the active evolution and signature move.
- Pixie PlateAdds 10% damage only while the holder attacks with Fairy type. Recheck the active evolution and signature move.
- Silk ScarfAdds 10% damage only while the holder attacks with Normal type. Recheck the active evolution and signature move.
Team
Concrete partner examples, not a tested winning team. Check ownership, total budget and range on your map.
Reveals hidden Ghosts within 150px. Your attack still needs a nonzero matchup after reveal.
Its 140px aura reduces allied attack intervals by 13.79%. This form reaches 0.6035s per attack while in range. Copies do not stack and it does not buff itself.
Buy Hydro Pump first: a successful hit breaks armor after that hit and adds permanent all-type vulnerability. Its base form has no armor break. Hydro Pump →
Its Grass attack can damage the enemy types listed as immune above. Ghost visibility remains separate.
06Attack type · Electric
PokeDefense attack matchups, not defensive species types. Badges test one enemy type; dual enemy types multiply. Moves can change the attack type.
Type matchup checker →