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Summit Mewtwo: barrier & recovery
Enemies· #150

Summit Mewtwo: barrier & recovery

Mewtwo · Data version 164 · Snapshot date 2026-10-22

Enemy health850
Armor per hit0
Enemy movement speed (px/s)26
Lives lost on escape100

Choose an attack that can hit

These are attack-type multipliers against this enemy’s actual defensive types. Visibility, armor and boss abilities are separate conditions.

Super effective

Stats & mechanics
Enemy defensive types
Psychic
Enemy health
850
Enemy movement speed (px/s)
26
Run money for defeating enemy
500
Boss condition
✓
Enemy display size
76
Lives lost on escape
100
Battle Tower summit flag
✓
Temporary damage barrier › Trigger interval (s)
7
Temporary damage barrier › Duration (s)
2.5
Temporary damage barrier › Reduction fraction
0.75
Boss health-recovery rule › Below-threshold condition
0.4
Boss health-recovery rule › Healing amount
0.25

Maps

Source data

summit_mewtwo

Battle Tower planner · Guides

Conditional effects

Boss stun/sleep lasts 50% of normal duration through wave 30, rising linearly to 90% at wave 100. Crawl speed is 20% at wave 30, 10% at 50, 6% at 75 and 2.5% at 100, interpolated between points. Tower uses global wave ×2: waves 38/39/40 give about 76.29%/77.43%/78.57% duration and 5.86%/5.58%/5.30% crawl speed. Resistance can shorten duration first; ordinary slow does not further reduce a stunned or sleeping boss's crawl speed.

Summit Mewtwo's barrier is active for the last 2.5 seconds of each 7-second cycle after spawning. It reduces ordinary hit damage by 75% before armor; burn ticks also have shield handling, while ground pools use a separate damage path. If still alive and strictly below 40% maximum HP, it recovers 25% of maximum HP once, capped at full health. That is not 25% of its remaining HP or a repeatable heal.

Battle Tower planner