Summit Mewtwo: barrier & recovery
Mewtwo · Data version 164 · Snapshot date 2026-10-22
Choose an attack that can hit
These are attack-type multipliers against this enemy’s actual defensive types. Visibility, armor and boss abilities are separate conditions.
Resisted
Stats & mechanics
- Enemy defensive types
- Psychic
- Enemy health
- 850
- Enemy movement speed (px/s)
- 26
- Run money for defeating enemy
- 500
- Boss condition
- ✓
- Enemy display size
- 76
- Lives lost on escape
- 100
- Battle Tower summit flag
- ✓
- Temporary damage barrier › Trigger interval (s)
- 7
- Temporary damage barrier › Duration (s)
- 2.5
- Temporary damage barrier › Reduction fraction
- 0.75
- Boss health-recovery rule › Below-threshold condition
- 0.4
- Boss health-recovery rule › Healing amount
- 0.25
Maps
Source data
summit_mewtwo
Conditional effects
Boss stun/sleep lasts 50% of normal duration through wave 30, rising linearly to 90% at wave 100. Crawl speed is 20% at wave 30, 10% at 50, 6% at 75 and 2.5% at 100, interpolated between points. Tower uses global wave ×2: waves 38/39/40 give about 76.29%/77.43%/78.57% duration and 5.86%/5.58%/5.30% crawl speed. Resistance can shorten duration first; ordinary slow does not further reduce a stunned or sleeping boss's crawl speed.
Summit Mewtwo's barrier is active for the last 2.5 seconds of each 7-second cycle after spawning. It reduces ordinary hit damage by 75% before armor; burn ticks also have shield handling, while ground pools use a separate damage path. If still alive and strictly below 40% maximum HP, it recovers 25% of maximum HP once, capped at full health. That is not 25% of its remaining HP or a repeatable heal.
Battle Tower planner